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Increasing Holmium production by extended processing chains. Yes, Multiple.
Small changes concerning balance, gameplay, or graphics.
Cancel the pipeline transportation of metal liquids and switch to using casting bags for transportation, using the official deterioration system for cooling. Support angel BOB combination.
Mods introducing new content into the game.
Integrates some of the space age machines into space exploration: stack inserters, foundry, electromagnetic plant, and cryogenic plant. [Disclaimer] You can add it to a game in progress, but it will break recipes using cryonite products in the chemical plant and techs/recipes are moved around for all 3 buildings If you want to keep the previous recipes for the buildings enable the legacy recipe mod setting.
Mods introducing new content into the game.
Mods introducing new content into the game.
Every 5 minutes, teleport to a random planet. Do research to get a better control on your warps. Works with planet mods and in multiplayer.
Small changes concerning balance, gameplay, or graphics.
Space Age overhaul built around cargo ships, alternative energy systems and agriculture
Large total conversion mods.
Use IPL Antennas on your Space Platforms to allow them to exchange items when at the same space location, using cargo pods. Transfer items automatically, using circuits and antennas, directly between space platforms without having to send your items to the ground ! Now has a "Hard" mode ! For balance. Optional. Join us on Discord : https://discord.gg/DBW37M34NX
Mods introducing new content into the game.
Tellus, a planet full of life, mycelia and chlorophyll, infected by dangerous parasites and clouds of pollen corrode materials. Create and plant living machinery and try to keep it alive
Mods introducing new content into the game.
Single items for placing multiple related items; the quality life mod that fundamentally changes some item interactions.
Small changes concerning balance, gameplay, or graphics.
Adds 'Planetary Orbit' as a request source for space platforms, allowing platforms to request items from other platforms orbiting the same planet
Small changes concerning balance, gameplay, or graphics.
Prioritize selected ghosts, deconstruction orders, and upgrade orders by temporarily pausing matching work outside the selected area.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 5 infinite researches combining all base science packs with increasing numbers of planet-specific packs. Because why stop at purple?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Makes Foundation available on Nauvis by changing the technology to only require Nauvis science packs and the recipe to use Nauvis-available ingredients.
Small changes concerning balance, gameplay, or graphics.
Who wants to go planetside? It's dirty and disgusting, doesn't support engineer life, and has an unpleasant smell. Why not instead grow the factory from orbit?
Collections of mods with tweaks to make them work together.
A mod for combining three planetary mods. The code was based on the Solar Systems mod by TheTwonky. The first planet is Moshine by snouz. The second planet is Corrundum by AnotherZach. The third planet, as a satellite, is Cerys by thesixthroc. For more information or to support the mods you are interested in, please visit their pages and, if possible, contribute financially.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Gold, its shiny. This mod adds Powerful Gold tier devices and the painstaking means to become all powerful. This mod is new and may not work correctly
Mods introducing new content into the game.