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TFMG is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test, and consider your: {PURPOSE, SELF, POTENTIAL} NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.
Large total conversion mods.
Large total conversion mods.
关联箱+关联管+背包共享区+物品堆叠+装卸机堆叠【link chest + link pipes + package share area + item stack + loader stack】 Update to 2.0, Compatible with Space Age
Mods introducing new content into the game.
A mod for K2 Spaced Out that adds fertilizer creation functionality on Gleba.
Mods introducing new content into the game.
Relatively minor compatibility patches between Redrawn Space Connections and other planet mods, including Dyson Sphere, Dea Dia System, and Asteroid Belt.
Small changes concerning balance, gameplay, or graphics.
A gas giant in the distance. There appears to be a lone chunks of rock spread about in the almost concerningly thick atmosphere. Vesta is the gas world, and all about gasses. Please read the Changelog before updating to 2.0.
Mods introducing new content into the game.
Opinionated tweaks to Display Plates - Ground Signs & Map Markers - Forked.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Collections of mods with tweaks to make them work together.
Who needs a fusion reactor when you have the whole sun? Steer the starship directly into its orbit and channel an incredible amount of energy where you need it with new technologies. The main thing is not to forget to leave the ship before departure! Make dyson sphere near star and forget about other energy sources in planets and in space!
Mods introducing new content into the game.
Opinionated tweaks to Cybersyn Network Content Reader.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Science packs continuously spoil (adjustable time), downgrading to lower tiers until they reach spoilage.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Provides settings to make Py a more polished experience. Organizes menus, updates graphics, alters names & descriptions for improved searchability and clarity, adjusts the tech tree to be less cluttered, rebalances recipe speeds to make scaling up more gradual, and more. All changes are fully configurable via the settings.
Small changes concerning balance, gameplay, or graphics.
Adds an asteroid belt, dividing the solar system into inner planets, and the outer planets. Inner planets are Nauvis, Vulcanus, Fulgora, Gleba (Mods: Castra, Rubia, Moshine, Igrys, Corrundum). Outer planets are Aquillo, (Mods: Maraxsis, Tenebris, Cubium, Secretas & Frozeta, Paracelsin). The edges of the belt are very resource rich. Traveling through the belt is a short but difficult trip, required either a well armed and armoured vessel or one that can moderate it's speed.
Mods introducing new content into the game.
Automate the construction and deconstruction of your trains! Configure a train currently scheduled for a station as a template for the station - the mod's special train construction station will automatically build (or destroy) copies of the template train on demand, or in response to circuit conditions.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Opinionated tweaks to Project Cybersyn - Logistics Train Dispatcher.
Small changes concerning balance, gameplay, or graphics.
Adds higher tier repair packs that can repair faster and have more durability.
Mods introducing new content into the game.