Found 1792 mods

Advanced Fluid Handling

Adds custom pipes-to-ground and underground only extensions with one or more underground connections. Cost balanced with custom intermediates. Tiered, with each tier reaching 11, 22, and 33 tiles in each direction. Custom pipes-to-ground requiring swivel joints can rotate the underground part separate of the aboveground using <CONTROL + R>. Valves included in pack are adjustable with <NUMPAD - or NUMPAD +> 10% at a time. Pipe clamps and highlighter moved to mod Picker Pipe Tools. Download to keep clamped pipes and further features.
2 hours ago
0.16 - 0.17
6430

Picker Pipe Tools

Adds tools to make fluid handling with pipes much better. -Orphan finder -Pipe cleaner (In Blueprint Menu) -Underground Pipe Highlighter Press <CTRL SHIFT P>(press again to toggle off) - Pipe Highlighter Verify connections by hovering over pipes. (Configurable in mod settings) -Pipe clamps Press <CTRL + R> on pipes, or use tool from Blueprint Menu (Like flow control but automatic) -Auto clamps (close proximity pipe laying without pipes connecting) toggle with /autoclamp or <CTRL SHIFT C> [Check mod startup settings for disabling certain parts of mod if you want QoL only]
4 hours ago
0.16 - 0.17
2458

Amator Phasma's Coal & Steam

This mod revisits the early game of Factorio and pushes the electrification a bit further back by extending the Burner-Stage and inserting a new stage: Steam-Stage (buildings will be powered by steam). The production lines of this mod focus on fuel production, but it also comes with a few new intermediates and a new science package. It does not change the standard Techtree too much, the majority of the related tech for this mod comes before the vanilla techtree even begins. The vanilla techtree and most of the other mods content are locked behind a new technology called "Electrification" which can be called the goal of this modification.
5 hours ago
0.17
4479

Picker Extended Version

by Nexela
Enhances the players pipette tool with features such as quick blueprints, quick planners, ghost reviving, entity moving, orphan finding and more
6 hours ago
0.14 - 0.17
84734

Adamo Companions

by ElAdamo
Maybe some robots or something.
6 hours ago
0.17
45

Picker Tweaks

by Nexela
Adds various small data tweaks for adjusting base values of items. Tweaks are adjustable via Mod Settings and most start off at factorio defaults.
7 hours ago
0.16 - 0.17
5205

Factorio Standard Library

by Nexela
The Factorio Standard Library is a project to bring Factorio modders high-quality, commonly-required utilities and tools.
7 hours ago
0.17
46881

Picker Atheneum

by Nexela
Library Files for the Picker family of mods.
7 hours ago
0.17
7018

Nanobots: Early Bots

by Nexela
Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.
7 hours ago
0.14 - 0.17
221226

Amator Phasma's Library

First of all: this is a resource and code library for my other mods. It self comes with extended functions for inserter: 1) make it possible that a inserter can handle the 'burnt result inventory' on all machines. 2) burner inserters can leech fuel from pickup and drop target. 3) burner inserters are capable to chain fuel through all burner type machines.
7 hours ago
0.17
5400

AAI Crafting Tab

by Naoya8
Moves Earandel's AAI mod items to their own crafting tab.
7 hours ago
0.16 - 0.17
4617

Advanced Modules

Adds advanced and combied Versions of Modules and 9 new Beacons. Reduces the Price of all Modules, makes Efficency and Pollution Modules cheaper than other Modules. Added Modules: Pure Speed, Pure Productivity, Polution fillter and Environmental Protection ranging from MK1-MK6. Added Beacons: Clean Beacon, Speed Beacon and Productivity Beacon ranging from MK1-MK3. After the Game has finished you can create God Modules
7 hours ago
0.17
1152

Universal Quickstart Belts and Machines

by Caxx
This mod is intended to be a universal quickstart mod, since I find it annoying to have to switch between the different quickstart mods whenever I want to start a new game with different mod combinations. My plan for this mod is to include many of the major mods out there, and make it as adaptable as possible.
7 hours ago
0.17
1954

Configurable quick start

by Jorn86
Allows configurable starting equipment, anything from equipment and bots to steam engines and miners
8 hours ago
0.17
20

SunResources

by Sunnova
Resources can be placed, cleaned up, erased or restored, Supports Vanilla, cncs Sulfur, Bob's, Angels, Xander, Yuoki, Omnimatter and geothermalgen Mods.
8 hours ago
0.15 - 0.17
7600

Mining Space Industries

This is a story driven mod, like a campaign with lots of challenges. Your team was hired by MSi (Mining Space Industries) with a purpose: extract mineral riches from a distant planet. But you had a terrible accident when landing. Will you be able to accomplish the task you where hired for?
9 hours ago
0.15 - 0.17
11120

Pyanodons Raw Ores

Add ores, processes and materials. Also make the pySuite independent of bobs mods
11 hours ago
0.16 - 0.17
27667

slower-character-speed

by palmic
Enforce player to use automation because of slower character actions.
11 hours ago
0.17
6

Custom Modules

by koun
This mod adds custom way of making and combining modules (54 new modules).
13 hours ago
0.16 - 0.17
2410