Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes ("
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Large total conversion mods.
Large total conversion mods.
Quality of life mod to change the icons of all items, recipes, etc into blueprint icons. BLOOSH GOOSH!
Small changes concerning balance, gameplay, or graphics.
Adds processing of Plutonium, which is created from nuclear fission of Uranium. It can be used to extract even more energy or incinerate enemies with new ammunition.
Mods introducing new content into the game.
This Space Age rebalance addresses many community pain points. Planets have bigger strengths and are more strongly connected. No added complexity/recipes. Justice for Gleba and more. See modportal for full detail.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Fixed compatibility between Vehicle Equipment Grids and other mods.
Small changes concerning balance, gameplay, or graphics.
Fixed compatibility between WH40k: Legio Titanicus and Krastorio 2 Spaced Out and disabled Reverse Engineering labs.
Small changes concerning balance, gameplay, or graphics.
Adds futuristic trains designed for Space exploration. These trains are faster and have more capacity, but are more expensive to build
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Automated Spidertrons; have the ability to move, set logistic requests, construct, deconstruct, repair, upgrade entities/blueprints and destroy enemies of any size, anywhere on the map with items from your logistic network for the ultimate fire and forget automation and megabase quality of life experience with unmatched scaling potential.
Small changes concerning balance, gameplay, or graphics.
Fluid signals can be found again in their "Fluids" tab
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Modpack, that rearranges some technologies to provide a smoother start if you choose Vulcanus as start planet. Designed for multiplayer, where other players start on different planets.
Collections of mods with tweaks to make them work together.
Building a Rocket Silo is now a 6 stages process. Each silo needs to be excavated, filled and built, while requiring a lot of power, materials and generating pollution. Custom Space Exploration, Bob&Angels, Industrial Revolution and Exotic Industries compatibility New graphics by snouz
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Why start on any planet if you can start on all of them at once with your trusty pistol in your hand?
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.