Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod adds a new logistics mechanic: The Item Network. It replaces trains and logistics bots by teleporting items and fluids directly between Network Chests and Tanks.
Small changes concerning balance, gameplay, or graphics.
Multi-language support for the Industrial Revolution series mods. Contribute on Crowdin (link in Mod Info page).
Translations for other mods.
Compatiblity mod for Cargo Ships mod to use Industrial Revolution 3 fuel types
Small changes concerning balance, gameplay, or graphics.
Add production chain to create terran units as player controllable units. Recently added cheap mode.
Mods introducing new content into the game.
Mods introducing new content into the game.
A simple mod inspired by Forestry for Minecraft. Adds Bees in most simple way. Contains recipes for gaining raw resources from your beekeeping factory
Mods introducing new content into the game.
Adds markets to sell and buy items. Use /set-sell-price-globally and /set-buy-price-globally to set prices
Mods introducing new content into the game.
Angry Biters will make all units and turrets (worms in vanilla) enrage once they hit 50% hp. An enraged unit runs twice as fast, attacks twice as fast, regenerates health twice as fast, and pursues its target four times as far. An enraged turret attacks twice as fast and twice as far. Should play nice with other mods that either tweak vanilla enemies or add new ones entirely, but if it doesn't please let me know!
Small changes concerning balance, gameplay, or graphics.
The cloning vat is a structure in Command & Conquer: Red Alert 2. this mod is like that. An epitome of advanced replication technology. This apparatus allows for the duplication of most solid items and fluids. Feed it with the desired resource and, with the right amount of thermal energy, watch it produce a multiplied output. Be cautious: the higher the rarity of the resource, the more energy and time the process demands. Regular maintenance is required to keep the vat at optimal performance.
Mods introducing new content into the game.
Switches the tech tree background to help make the state of research clearer. Light green is researched, Blue is available and Red is tech that's missing prerequisites
Small changes concerning balance, gameplay, or graphics.
What started off as some tweaks to vanilla production is slowly becoming a vanilla overhaul mod.
Mods introducing new content into the game.
This mod can modify some character attributes, and there are four modules in it.\n这是一个作弊性质的mod,主要是可以修改一些人物属性,还有四个破坏平衡的插件,瞎做的.
Mods introducing new content into the game.
Roboports automatically place and upgrade concrete and landfill within their reach. Quick and dirty fork to work with seablock
Small changes concerning balance, gameplay, or graphics.
WIP Very hard, Modpack for my SE+K2+248K+BZ ores+Extras playthrough. RampantFixed Optional. I did not make any of the mods used, only added them and adjusted settings to make a balanced playstyle.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Adds a fluid version of flamethrower ammo, for use in flamethrower turrets.
Mods introducing new content into the game.
Large total conversion mods.
Biters and spitters gain adaptive shields that encourage players to defend using a variety of damage types.
Mods introducing new content into the game.
Significant QoL mod. Setting logistic chest requests via Copy-and-Pasting (shift + right click -> shift + left click) doesn't exceed the chests output inventory any more.
Small changes concerning balance, gameplay, or graphics.