Adds a new space location, Near Solar Orbit, which has the potential for enormous solar power collection. Watch out though, there are no asteroids that provide resources, only plasma flares weak to energy weapons.
New Technologies:
Supercomputer: A power hungry device that produces computation and needs waste heat management
Heatpump: Move and concentrate heat.
Terminal: Advanced device for charging and discharging electrolyte. Charged electrolyte can be barreled to transport it across surfaces.
Navigation Computer: Use computation to plan your space routes, reducing the number of asteroids you encounter.
Solar power productivity: Increases the power production of all solar panels.
Specialized modules: Specialize a module to the particular environment it is working in, doubling all of its effects. The bonus is temporary though, so you'll need (possibly cross planet) module logistics.
Science simulation: Use compute to simulate any science. Very inefficient but can the output can be swapped on demand or used as a sink for excess power.
Genetically modified plants: Create a sterile hybrid species of yumako and jellynut that biosynthesizes bioflux.