Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds a new combinator that shows custom messages on your screen based on circuit conditions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Induction stations and equipment allowing wireless charging of batteries in vehicles and armor.
Contains all the support code that allows for wireless charging. The workhorse behind the Wireless Charging mod.
API for modders that makes defining LuaGuiElement style prototypes quicker, easier and nicer.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
All Resources now have yields. Compatible with old worlds where ammount is already below 50. For more info and credit visit this mod on mods.factorio.com
Mods introducing new content into the game.
Mods introducing new content into the game.
If standing still, you will automatically turn to face any entity you select on the map.
Small changes concerning balance, gameplay, or graphics.
Adds higher tiers of bioreactors and sand miners to the BioTech mod by SlopppyEngineering.
Mods introducing new content into the game.
Mod attempting to limit the damage Trolls can do to an open MP game by removing ammo from guns and explosions from grenades
Mods introducing new content into the game.
Create easily Teams on the fly and challenge each other. You could configure every thing on startup
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Create statistic files which can be analysed from a web interface (see README.md)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
gives you 1 solar panel, 1 small electric pole, 1 lab and 1 red science pack. This is all you need to research everything