Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Portable power equipment


Adds a portable generator and nuclear reactor equipment that consumes fuel for power production.

Content
3 years ago
0.17 - 1.1
2.71K
Armor

Armor pockets


Equipment that increases inventory capacity.

Content
3 years ago
0.17 - 1.1
5.58K
Armor

Power And Armor


Adds higher tier powerarmor and equipment

Content
3 years ago
0.13 - 1.1
8.46K
Armor

Nuclear Fission Armor

by Rhaane

Higher tier armor fused with nuclear power, 12x12 grid and +40 inventory slots. Crafted in a centrifuge!

Content
3 years ago
0.15 - 1.1
2.83K
Armor

Rotatable Batteries

by GotLag

Batteries can be rotated to place horizontally.

Content
3 years ago
0.17 - 1.1
1.80K
Armor
Content
3 years ago
0.16 - 1.1
8.94K
Armor

Vehicle Grid

by Optera

Adds a configurable equipment grid to any base or modded vehicle without grid.

Content
3 years ago
0.15 - 1.1
15.5K
Armor

Equipment+: Portable Engine

by daydev

Adds Portable Engine armor equipment that burns fuels to produce power.

Content
3 years ago
0.15 - 1.1
1.82K
Armor

Hiladdar's Gear


Build a miniaturization laser assembly to miniaturize existing equiptment, as well as introduction of a new weapon, bugzapper with three times the range of a personal laser and massive damage.

Content
3 years ago
0.17 - 1.1
1.44K
Armor

Moar-Grid

by V453000

Customizable Power Armor Mk2 grid through mod settings, without adding extra entities or recipes.

Content
3 years ago
0.16 - 1.1
4.05K
Armor

Early Armor Grid

by dtoxic

Adds quipment grid to Light & Heavy Armor

Tweaks
3 years ago
0.17 - 1.1
2.85K
Armor

Adamo Accessories

by ElAdamo

Oh, you'd be surprised at the things you can learn while you're doing alterations.

Content
3 years ago
0.17 - 1.0
12
Armor

MK X

by Tyflon

This mod adds an extra mk for the things you love in Factorio. Power Armor mk 3? You got it! Speed-, Efficiency-, and Productivity module 4? Most definitely! Productivity modules can now be placed in Beacons, while the Productivity module 4 does not have recipe-based limitations. Enjoy :D -Siffer & Tyflon

Content
3 years ago
1.0
8
Armor
Content
3 years ago
1.0
5
Armor

Compound Equipment

by SirJMO

When Equipment isn't enough, so I put equipment in your equipment

Content
3 years ago
1.0
7
Armor

Advanced Equipment (only exoskeleton and fusion reactor)


Disables everything except for the Exoskeleton and Fusion Reactor MK2 in Daniel Solyom's Advanced Equipment mod.

Content
3 years ago
1.0
7
Armor

Suit Plug Continued


Mod that allows you to charge your power suit with your factory's power

Content
3 years ago
0.18
8
Armor

Tiny Start Craftables


Tiny Start addon that adds recipes for Tiny Armor Mk0, and an upgrade from Tiny Armor Mk2 to Modular Armor.

Content
3 years ago
0.18
10
Armor

RPG Items

by OwnlyMe

63 items, 30 effects, lots of fun!

Content
4 years ago
0.17 - 0.18
35
Armor

Remove Military


Removes Military Science from the Portable Fusion Reactor and Power Armor Mk 2

Content
4 years ago
0.17 - 0.18
8
Armor