Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

M41-A Pulse Rifle


Up for adoption. ... may have a home yet.

Content
6 years ago
0.14 - 0.16
10
Combat

Networked Radar

by folk

Provides a control unit you can place next to radars that outputs the number of enemy and friendly units found in the radars permanent coverage area.

Content
6 years ago
0.14 - 0.16
6
Combat

FirearmsPlus


Adds many new weapons, now in similar quality to base game assets. *UPDATED FOR 0.16*

Content
6 years ago
0.14 - 0.16
12
Combat

Compressed Capsules


New capsules that create more combat robots.

Content
6 years ago
0.14 - 0.16
6
Combat

infinite research (0.15 like)


add (almost) infinite research like planned in 0.15. see friday fact #161. this mod add infinite research for upgrading robots, turrets, weapons and researching speed.

Content
6 years ago
0.14
15
Combat

Turret Delay

by withers

Turrets get a warm-up period after being placed.

Content
6 years ago
0.14 - 0.15
7
Combat

Supportive Weapons

by Mooncat

Introduces some supportive turrets and weapons that help you killing enemies, not by dealing high damage, but by slowing them down or distracting them. The vanilla weapons will still be useful.

Content
6 years ago
0.14 - 0.15
10
Combat

Explosive charges

by teemu

Adds explosive charges that can be detonated with circuit signals.

Content
6 years ago
0.14 - 0.15
6
Combat

Power Hungry


Adds even higher tier equipment

Content
6 years ago
0.14
7
Combat

Additional turrets

by sore68

Adds more turrets and shells.

Content
6 years ago
0.14 - 0.15
66
Combat

Victory Poles


Adds craftable victory poles to thwart biter expansion efforts.

Content
7 years ago
0.13 - 0.15
5
Combat

Laser Sniper


Allows you to make a laser-shooting sniper rifle. Three-digit versions describe in-dev versions [e.g. .14.011 = Factorio .14, Mod version 1 + parts of Mod version 2 ]

Content
7 years ago
0.14
6
Combat

Personal Laser Turret


Makes personal laser defense functionally identical to a real laser turret (should become stronger with upgrades).

Content
7 years ago
0.13 - 0.14
10
Combat

Megamind (control alien brains)


Now you can control alien brains ! And force them to fight for you ! Well at least some of them, and for a limited time...

Content
7 years ago
0.13 - 0.15
7
Combat

Super Tank (a boosted red tank)


A boosted customisable version of the original tank, with boosted ammos and a nice red color !

Content
7 years ago
0.13 - 0.15
11
Combat

Barbed-Wire


Adds barbed-wire, which can be placed down and hurts and slows down any enemy that walks on it. They can be upgraded to: Reinforced (more health and damage) Slowing (slows down more) Conductive (can be powered to deal extra damage) or any combination of the three.

Content
7 years ago
0.14 - 0.15
9
Combat

Larger Clips


Alters Clips to hold 50 rounds while increasing the cost also lowers turrets autograb amount

Content
7 years ago
0.14
8
Combat
Content
7 years ago
0.14
6
Combat

CoD Ray Gun

by Kalyff

Mod that adds the raygun and pack-a-punch from cod zombies.

Content
7 years ago
0.14
7
Combat

TerranBuildings

by Odynius

Mod that implements SC Terran buildings into Facotrio

Content
7 years ago
0.14
10
Combat
Found 53 mods