just updated nothing more version 16
added flares . They last around 30-40 secs.
M40 grenades added-cheaper mats for Magazine and Gun.
My plan was to make the grenade only fire when player has pulse rifle equipped in main inventory, while grenade remains in its original slot this allows for machine gun grenade launcher action...however I cannot find a way...but I am noob so there probably is a way, just missing it. so have fun throwing tiny nades at fast speeds really far with nade launcher sounds haha.
Meant to be played with enemy mods but not necessary (bobs enemies, scary nights, rampant)*
Gun stats-(Range-22) (Speed-10/s) (Damage-68 %)
Mag stats-(Damage- 15- physical...should be explosive ) (Magsize- 99)(that's right- 99)
creds go to:
fox for sounds and franchise
pepedrage on https://sketchfab.com/models/70201c6c5c024b418110903c5bfa4046 for his beautiful pulse rifle model
Mod author-Smitherino --Firearmsplus modder---if it wernt for your script id have not been able to get started on
Mod author-Ranakastrasz-- for his flares mod-- used the template to help get this project fired up never used animation up until this item lots to learn and tinker around with.
this. You where my guide and you didn't even know it. I didn't borrow any assets or anything like that I needed a reference to get started.
And of course Factorio crew for factorio