Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds robotic voice sample for the programmable speaker.
Mods introducing new content into the game.
Displays info about train schedules and train limits. Allows the easy creation of new trains.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Reduce amount of fluids stored in Space Exploration's buildings.
Small changes concerning balance, gameplay, or graphics.
Many recipes in AAI Industry are much more expencive or complicated than in vanilla - this mod tweaks said recipes, bringing them closer in line with vanilla. Forked so single cylinder engines are hand craftable.
Small changes concerning balance, gameplay, or graphics.
A fork of Adiking03's (foekat?) More Locomotives, increases trains' maximum speed and acceleration power, but increases their cost. Also adds Russian localization.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Simply layout: auto place electric pole, wall, always day, water pollution absorption maximize. Simply clone: hand craft immediately, give rapid worker robot at startup, cut except cliff, character distance full screen. Simply transport: inserter stack size larger, wooden chest stack size smaller, steel chest stack size larger, unlock loader, belt does not chase, character inventory size larger.
Mods introducing new content into the game.
Hand Craft Immediately Only One Item
Simply layout: auto place electric pole. Simply clone: hand craft immediately when one by one, give some worker robot at startup or respawn. Simply transport: unhide loader, remove empty barrel, wooden chest stack size 1, steel chest stack size 480, barrel stack size 100.
Mods introducing new content into the game.
Simply layout: auto place electric pole. Simply clone: hand craft immediately, give rapid worker robot at startup or respawn. ( as balance, forbidden to burn wood ) Simply transport: unlock loader, wooden chest stack size 2, steel chest stack size 480, character inventory size 800.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tired of seeing almost every Exotic Industries fluids being orange and all chemical plant recipes having white smoke?
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.