Modifies Transport Drones to be available earlier and changes their fuel to steam.
Mods introducing new content into the game.
Makes the spidertron available once you have access to construction robots.
Small changes concerning balance, gameplay, or graphics.
Displays a "notification" in chat when your force completes research. Useful if you want to stay informed about your research queue's progress. Also includes an option to force research queues to be turned on at all times.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Removes the Production Science Pack from Express Miniloader tech so that it aligns with Logistics 3 instead of being much later.
Introduces Options to adjust the relative cost, crafting time and travel speed for the Early Construction Mod.
Small changes concerning balance, gameplay, or graphics.
Adds setting to grant bonus inventory slots as well as manual crafting, manual mining and walking speed.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes the spidertron available with just space science.
Small changes concerning balance, gameplay, or graphics.
Unlocks the loaders with their matching splitter instead of having its own technology.
Small changes concerning balance, gameplay, or graphics.
Makes the spidertron logistics tech available much earlier. Relies on the Insectitron mod to have viable trons to move things.
Mods introducing new content into the game.
This is a quick and dirty work around for a crash related to fueled spidertrons.
Adds versions of the defender capsules for firearm magazines and uranium rounds.
Mods introducing new content into the game.
Rediscover lost factories as those are the only places to offer sturdy ground to build your assemblers and furnaces.
Adds a flag to selected early technologies to exempt them from scaling with the research multiplier.
Small changes concerning balance, gameplay, or graphics.
Adds options to change the maximum speed of the ships introduced by the Cargo Ships mod.
Mods introducing new content into the game.
Minimod that allows you to set the stack size of the Warehouses from the Warehousing Mod by anoyomouse
Mods introducing new content into the game.
Adds options to drastically increase the crafting cost and time of landfill.
Small changes concerning balance, gameplay, or graphics.