Allows you to read the temperature of fluids via tanks. Disabled by default, click to enable on tanks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to easily construct pipes running in parallel, without connecting. Designed as a less fancy alternative to Flow Configuration, without the inventory complexity of Flow Control.
Small changes concerning balance, gameplay, or graphics.
This mod makes all beacons affected by surrounding beacons, including itself. This means that your speed beacons will have multiple times the power draw, and effeciency beacons will be even more powerful!
Small changes concerning balance, gameplay, or graphics.
Reduces the selection box of entities so using selection tools has more fine control.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Shift Left/Right clicking entities will attempt to copy the rotation of the entities.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increases base hand count of asteroid collectors, configurable. Pairs well with mods like No Quality that remove quality scaling from asteroid collectors.
Small changes concerning balance, gameplay, or graphics.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Allows you to save alternate default setting states for the circuit and entity settings. Requested by JigSaW on Discord.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod makes all beacons affected by their hosted modules. This means that your speed beacons will have almost triple the power draw, and effeciency beacons will be even cheaper!
Small changes concerning balance, gameplay, or graphics.
Will autoplace tiles from your cursor around you. Fully places in your build distance so you don't have to wiggle your mouse or hold the button down. Respects the normal build distance
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A companion mod to UPS-intensive warehouses. Makes them more friendly to inserter logic. Desinged as a more "vanilla" alternative to Memory Storage.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Disables radar revealing extra area to save on UPS. For sending circuit signals or monitoring specific areas.
Small changes concerning balance, gameplay, or graphics.
Adds pipe junctions that act like splitters, but for fluids. Cycle variations with CONTROL + R. Made in 4 hours for the Autocomplete 3 Mod Jam
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to specify the default quality of a recipe. Only applies after the recipe is selected.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Addon mod for week 3 of the weekly blueprint challenges, hosted on exfret's discord https://discord.gg/Xx3hepTdsW. Starts on March 29, 2025.
Small changes concerning balance, gameplay, or graphics.