Small changes concerning balance, gameplay, or graphics.
Adds pipe junctions that act like splitters, but for fluids. Cycle variations with CONTROL + R. Made in 4 hours for the Autocomplete 3 Mod Jam
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Shift Left/Right clicking entities will attempt to copy the rotation of the entities.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Increases base hand count of asteroid collectors, configurable. Pairs well with mods like No Quality that remove quality scaling from asteroid collectors.
Small changes concerning balance, gameplay, or graphics.
Reduces the selection box of entities so using selection tools has more fine control.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Will autoplace tiles from your cursor around you. Fully places in your build distance so you don't have to wiggle your mouse or hold the button down. Respects the normal build distance
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Disables radar revealing extra area to save on UPS. For sending circuit signals or monitoring specific areas.
Small changes concerning balance, gameplay, or graphics.
Allows you to save alternate default setting states for the circuit and entity settings. Requested by JigSaW on Discord.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod makes all beacons affected by their hosted modules. This means that your speed beacons will have almost triple the power draw, and effeciency beacons will be even cheaper!
Small changes concerning balance, gameplay, or graphics.
Allows you to read the inventory of laboratories via the circuit network No longer needed in 2.1! This is a vanilla feature.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lucky Blocks, for Factorio. They're a byproduct of science, but also a loot drop from biters
Mods introducing new content into the game.
Translations for other mods.
Allows you to specify the default quality of a recipe. Only applies after the recipe is selected.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Landmines are less visible and have a chance to go missing over time.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A recycler-like building that reduces inputs to their base ingredients, but only returns normal quality items.
Mods introducing new content into the game.