Mods introducing new content into the game.
A small building that reduces the quality level of inserted items, allowing you to use recipes with mixed quality ingredients.
Mods introducing new content into the game.
Only enables the spoilage feature flag, in case other mods want to use it. Does not enable any other flags so their effects are not problematic. Does not add any content.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Includes the cargo bays and unloaders from Space Age, without needing to have it enabled. For when you really need that landing pad throughput.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod that does not enable any DLC-locked features, but requires the DLC to be enabled. For mods that optionally reference DLC content. Does not add any content.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Only enables the expansion shaders feature flag, in case other mods want to use it. Does not enable any other flags so their effects are not problematic. Does not add any content.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Only enables the freezing feature flag, in case other mods want to use it. Does not enable any other flags so their effects are not problematic. Does not add any content.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Only enables the space travel feature flag, in case other mods want to use it. Does not enable any other flags so their effects are not problematic. Does not add any content.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Only enables the quality feature flag, in case other mods want to use it. Does not enable any other flags so their effects are not problematic. Does not add any content.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Only enables the elevated rails feature flag, in case other mods want to use it. Does not enable any other flags so their effects are not problematic. Does not add any content.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Only enables the segmented units feature flag, in case other mods want to use it. Does not enable any other flags so their effects are not problematic. Does not add any content.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes all trigger technologies from the game, for an experience more like 1.1
Small changes concerning balance, gameplay, or graphics.
DEPRECATED, please use LOADER UTILS instead Makes all loaders stack their outputs, and allows you to specify how tall the stack is. Does not add loaders, another mod must be used to add them. Requested by Sunrosa on Discord.
Small changes concerning balance, gameplay, or graphics.
DEPRECATED, please use LOADER UTILS instead Loaders can be selected and changed to have lane-specific filters. Does not add loaders, another mod must be used to add them. Requested by Sunrosa on Discord.
Small changes concerning balance, gameplay, or graphics.
DEPRECATED, please use LOADER UTILS instead Forces loaders to output full stacks and nothing less. Highly recommended to be used with Stacking Loaders, which allows for adjusting the target stack size.
Small changes concerning balance, gameplay, or graphics.
What? Underground pipes actually require... pipes!? Piecewise Undergrounds builds undergrounds and consumes pipes based on how long they are, instead of just requiring some for the recipe (because how does that make sense). It fully supports bots, modded pipes, pipe braiding, fluid shenanigans, rotation, undo, redo, NPT, CCP, and more.
Small changes concerning balance, gameplay, or graphics.
Chaos so complex and entangled as to be almost impossible, yet still within reach.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
The graphical companion to Uncontrolled Chaos. Contains reskins of included structures and entities, along with suggested graphical changes in the form of optional mods.
Collections of mods with tweaks to make them work together.
A companion mod to UPS-intensive warehouses. Makes them more friendly to inserter logic. Desinged as a more "vanilla" alternative to Memory Storage.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.