A small building that reduces the quality level of inserted items, allowing you to use recipes with mixed quality ingredients.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Includes the cargo bays and unloaders from Space Age, without needing to have it enabled. For when you really need that landing pad throughput.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows inserters (and everything else that drops items) to put fish back into water. Adds a 'fish' entity for every item in the game.
Small changes concerning balance, gameplay, or graphics.
Allows furnaces to craft different recipes into different output slots, keeping them crafting instead of backing up.
Small changes concerning balance, gameplay, or graphics.
Throwing barrels of sulfuric acid allows you and non-fluid drills to mine uranium ore. Warning: hazardous!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Only enables the spoilage feature flag, in case other mods want to use it. Does not enable any other flags so their effects are not problematic. Does not add any content.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes the minimum quality effect on machines, allowing it to be negative. Negative quality has a chance to reduce quality level instead of increase it.
Small changes concerning balance, gameplay, or graphics.
A mod that does not enable any DLC-locked features, but requires the DLC to be enabled. For mods that optionally reference DLC content. Does not add any content.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Only enables the freezing feature flag, in case other mods want to use it. Does not enable any other flags so their effects are not problematic. Does not add any content.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Only enables the elevated rails feature flag, in case other mods want to use it. Does not enable any other flags so their effects are not problematic. Does not add any content.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Resizes furnace output inventories to have enough space for any recipe they can craft. Mainly built for the recycler, with mods that add items that are crafted with more than 20 ingredients.
Small changes concerning balance, gameplay, or graphics.
Only enables the expansion shaders feature flag, in case other mods want to use it. Does not enable any other flags so their effects are not problematic. Does not add any content.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Only enables the space travel feature flag, in case other mods want to use it. Does not enable any other flags so their effects are not problematic. Does not add any content.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Only enables the quality feature flag, in case other mods want to use it. Does not enable any other flags so their effects are not problematic. Does not add any content.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Forces the recycler to always output normal quality items, regardless of the quality of the input. Quality modules no longer do anything on recyclers (engine limitation).
Small changes concerning balance, gameplay, or graphics.
Only enables the segmented units feature flag, in case other mods want to use it. Does not enable any other flags so their effects are not problematic. Does not add any content.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Forces all technologies to respect the tech multiplier, including automation. For when you really have some time to kill.
Small changes concerning balance, gameplay, or graphics.
Removes all trigger technologies from the game, for an experience more like 1.1
Small changes concerning balance, gameplay, or graphics.