Just another library mod with some custom runtime events
Includes intellisense integration if the mod file is unzipped in the working directory
on_circuit_wire_added, on_circuit_wire_removed, on_circuit_network_created, on_circuit_network_destroyed, on_circuit_network_merged, on_circuit_network_split: (pre_ circuit events are also supported)
    - uint player_index: The index of the player that caused the event.
    - uint tick: Tick the event was generated.
    - LuaEntity source: The source entity of the wire connection.
    - defines.wire_connector_id source_connector_id: The source connector of the wire connection.
    - LuaEntity destination: The destination entity of the wire connection.
    - defines.wire_connector_id destination_connector_id: The destination connector of the wire connection.
    - defines.wire_type wire_type: The wire type of the connection.
NOTE: Circuit network events currently only support player interaction. Script/bot interaction is planned for the future.
If you have a mod idea, let me know and I can look into it.