This mod makes an eternal night on Nauvis, other places are unaffected as they may not have liquid water like Aquilo.
Small changes concerning balance, gameplay, or graphics.
This mod spawn an Devour of Spaghetti when pollution is too high. Warnings will be displayed in the chat. In the settings you can chose enemy which will spawn, right now big demolisher or behemoth biter can be summoned.
Mods introducing new content into the game.
This mod gives special cubes which cannot be crafted but are input and output of multiple items recipes. Cubium graphics taken from Cubium mod by ZDK, 2025. Inspired by mod Ultracube: Age of Cube by grandseiken.
Scenarios, maps, and puzzles.
Sets all electric‐pole wire connection range to 1 (or 0) for a tougher game. Similar to mod Wireless Challenge by trold
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod makes biters invisible and untargetable. They must be revealed by special radar. Radar graphics taken from Radar MK2 and MK3 mod by KEPLER.
Small changes concerning balance, gameplay, or graphics.
Disables all pipes and storage tanks. Players must use barrels for fluid handling! Similar to mod Barrels O' Fun! (No pipes allowed) by ief.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Disables all weapons which usage could be considered a warcrime. Bans mines, combat drones, laser and flamethrower turrets, nukes and gas weapons.
Small changes concerning balance, gameplay, or graphics.
This mod makes all trees indestructible. Harvesters can still harvest fruits so Gleba can be completed. Prevents placing landfill on deep water. Cliff explosives cannot explode. Based on mods by RipeContext, ihaku.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.