Lightweight modular example mod with various features and compatibilities See info on GitHub
Lua libraries for use by other mods and submods that are parts of a larger mod.
Underground fish with underground surprises + 🇷🇺 🇧🇪 🇪🇪 🇫🇮 🇯🇵 🇺🇦 🇸🇪 locales
Mods introducing new content into the game.
Doesn't allow to build near an enemy. Useful for PvP, TvT also.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Get rid of annoying manipulation with crafting. Press K on any chest/wagon/etc to attach its inventory to you. As you click on an item in the crafting panel the support chest will try to find the item in itself and transfer to you right away (without drones etc). (NOT FULLY TESTED, doesn't support all actions fully yet). It works like a semi-hidden player's inventory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Other teams can capture your factory now. This mod is designed for PvP, TvT and some PvE scenario
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Pollutes when fluids were removed or destroyed or flushed in entities.
Small changes concerning balance, gameplay, or graphics.
Adds switchable safe commands. Available commands: /kit /killme Feel free to suggest other commands. Help with translations: https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This huge modpack was created to fresh relations with kinda bulkiness between mods and the game about factories. (This modpack is a derivative of "Smoothest gameplay" https://mods.factorio.com/mod/SmoothestGameplay)
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Adds full fire resistance for mines, construction robots, trains, rails, pipes, turrets, poles. Lowers attack range for worms. Improves resistance for some things, increases health for players and vehicles. Changes attack range for some stuff. Cannon shells deal 4 times more damage. Flamethrowers consumes 3 times more. Lamps consume 60W. Mines line up with its grid. Nerfs cluster grenades. Data-driven scripts
Small changes concerning balance, gameplay, or graphics.
Spawns an image at your position. Use command: /decal [decal name] or /decals-gui (Scripts to generate decals data exists on the GitHub repository)
Mods introducing new content into the game.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Your allies can't use your vehicles anymore. This mod is designed for PvP, TvT and some PvE scenarios. More individual protection isn't included yet.
Small changes concerning balance, gameplay, or graphics.
Big thanks to https://mods.factorio.com/user/mewmew . Creates explosions around when a player dies.
Mods introducing new content into the game.
Prevents players to cause lags by ghost entities. Works better when players exist in permission groups individually (see /permissions).
Small changes concerning balance, gameplay, or graphics.
Switch beetwen surfaces using "/floor (number)" command. This mod is designed for PvP, TvT and some PvE scenario.
Scenarios, maps, and puzzles.