Applies the mining productivity bonus to Angel's Refining's crystallizers. Designed for use with the Sea Block mod pack, but does not require it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Standed on a small rock in the middle of a vast ocean with nothing but a pistol, your wits and a machine that makes rocks from smoke.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Adds setting to grant bonus inventory slots as well as manual crafting, manual mining and walking speed.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Nests absorbing pollution causes evolution to increase instead of when it is produced. An improvement to vanilla pollution evolution behaviour. Default values are balanced to allow you to turn vanilla pollution evolution factor off without changing difficulty but everything is Qonfigurable. Doesn't impact UPS. /ngevolution to see evolution factor
Small changes concerning balance, gameplay, or graphics.
My personal tweaks for Exotic Industries mod, nothing to see here.
Small changes concerning balance, gameplay, or graphics.
Fixes the tech when you play SE(v0.6)+248k(overhaul mode): you need Carbon Fiber Reinforced Plastic to build rocket silo and satellite, and you need to launch rockets first to research the tech to make Carbon Fiber Reinforced Plastic. Fixed by adjusting the prerequisites and required ingredients of the tech, credits to @broffey (Github).
MrJakobLaichs food mod. This mod adds food that gives the player buffs! Intended for usage in combination with "Pyanodons" mods but works standalone as well!
Just change animations of the biters, spitters, spawners and worms into an army of humans. Non-game-changing, only change looks.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Load/Enable this mod to disable the spawning of enemy bases on newly generated chunks. Unloading/Disabling this mod restores the generation. This way you can go mega without having to use lua commands (=losing achievements) or restart the game, but prevent new spawners from being created. Existing enemies may still expand on their own!
Mods introducing new content into the game.
Experimental feature, based on 1.1.0 hidden "linked-chest" prototype. Adds chests that when built next to each other, they are automatically linked to share the same inventory. Useful for belt balancing and train station wagon balancing. (Locale: English, Deutsch, 正體中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
This mod adds in an backpack which is worn instead of an armor and a powered version with its own grid.
Mods introducing new content into the game.
nyan nyan nyan nyan pew pew nyan nyan nyan pew pew nyan nyan nyan pew pew nyan nyan
Small changes concerning balance, gameplay, or graphics.
You wonder what such a tiny classic phone can do, especially in such an alien world... A reference to the legend “Indestructible Nokia”. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.