Found 49 mods

Biter Pets

by Gentil
This mod allows you to tame small biters using food made from cooked fish
a day ago
0.17
4

Cold Biters

This mod adds a nest of Cold Aliens and Worms! These aliens will cause cold damage, and may launch a cold cloud over your factory. Autoplace configured for cold areas found in alien-biomes mod. Defeated aliens drops artifacts that can be used to build weapons with cold damage and armors with cold resistance
2 days ago
0.17
740

Rampant

by Veden
Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Can completely replace the vanilla AI. Difficulty setting in mod options menu.
2 days ago
0.13 - 0.17
132403

Jail Break

Two game modes: PVP: Two teams fight a battle for their science robots. A mix o Wave defense and PVP scenarios, plus robots and jails. PVE: Defend your robots, and try to survive with your friends
7 days ago
0.16 - 0.17
2133

Explosive Biters

This mod adds a nest of explosive aliens and worms! These aliens will explode on death (area damage) and spread fire. Fire spitters are also deadly burning everything! And if you see their Mother, run, run for you life! Say goodbye to your walls! Good luck! Note:Autoplace configured for hot areas found in alien-biomes mod.
16 days ago
0.16 - 0.17
3146

Schall Remains & Pickup

Inventory items and grid equipment inside destroyed containers, like chests, vehicles (cars, tanks), will now spill over ground, instead of simply vanish. Adds a hotkey to pick items on ground with adjustable pickup radius. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
18 days ago
0.16 - 0.17
2323

Galindell World

Life is Factorio. 13 factions are fighting for the planet. 4 aliens, 4 humans, 4 robotics and yours.
22 days ago
0.17
139

Peaceful SeaBlock

by Danacus
Prevents worms from spawning in SeaBlock.
22 days ago
0.17
23

Biters Begone!

Disables biter spawning and deletes all enemy units when loading a game. Reversible by removing!
23 days ago
0.17
780

Natural Evolution Enemies

Adds new Enemies to the game. 5 new biters and 5 new spitters, each with their own unique strengths and weaknesses. If you want a more of a challenge than what Vanilla can offer you... Compatible with Rampant and Bob's. Recommended to use with NE Buildings
24 days ago
0.14 - 0.17
82964

Schall Endgame Evolution

Adds GUI to display evolution factor and monitor alien spawn rates. Adds progressively higher tiers of aliens (configurable) at very-late game, bringing some real challenge! (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
25 days ago
0.16 - 0.17
2842

Schall Alien Mutation

Adds laser-resistant aliens, who counter laser turrets. Also adds fire-resistant aliens, who counter flame turrets. They will put some pressure on your base defense. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español)
25 days ago
0.16 - 0.17
1587

Schall Alien Loot

Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español) (Partial Locale: العربية, Беларуская, Български, Català, Čeština, Dansk, Ελληνικά, Eesti, Suomi, Français, עברית, Magyar, Italiano, 日本語, 한국어, Lietuvių, Latviešu, Nederlands, Norsk, Polski, Português, Română, Svenska, ไทย, Türkçe, Українська)
25 days ago
0.16 - 0.17
4483

Nightfall

by Yehn
"They mostly come at night. Mostly." -- Biters in polluted areas become more aggressive at night. Includes an option to have biters only attack at night.
26 days ago
0.16 - 0.17
4188

Nuclear Winter

by minno
Biters are cold-blooded. Engineers aren't. The implications are clear. Adds a late-game tool for removing biters (and pollution) completely from your game, for when they are no longer a major threat to anything except your UPS.
30 days ago
0.17
86

Fire Department

by OwnlyMe
Adds new ways of fire-fighting but your factory can randomly start burning Ever wanted to be a fireman?
a month ago
0.17
337

Alien Loot Economy

Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.
a month ago
0.15 - 0.17
34652

Luzivras Factorio Artifact

Adds Alien Artifacts Back Into the Game!
a month ago
0.17
62

Cursed trees

Nature strikes back! New balance. Trees instead of biters.
a month ago
0.17
20

Deteriorating Machines

Its a Corrosive Planet. Your machines will slowly get damage, and you have to repair them before it blows up.
a month ago
0.16 - 0.17
249