Recently updated mods

Extra Biter Control


Gives extra control to tweak biter spawning, quantity and movement beyond standard map settings

10 hours ago
0.16 - 1.1
2731

Biter Reincarnation


On death Biters reincarnate as the true perpetual enemy, trees

10 hours ago
0.17 - 1.1
5013

Diplomacy


Adds advanced diplomacy system, diplomatic requests, needful commands, auto-diplomacy, customizable protection from theft of electricity, custom balance settings, building prohibition radius near enemy and integration with chat mod, etc etc. Has compatibility with any PvP scenario. High performance with the system. + 33 locales

a day ago
0.16 - 1.1
9385

Will-o'-the-Wisps updated


A glowing enigmatic life form was found to inhabit alien forests at night. Based on the original mod by Betep3akata. Probably won't work in multiplayer.

a day ago
0.16 - 1.1
7073

Toggle Peaceful Mode - Keep achievements!

by Cerbrus

Allows you to toggle peaceful mode at will

3 days ago
0.14 - 1.1
20213

Biters Begone!


Disables biter spawning and deletes all enemy units when loading a game. Reversible by removing!

3 days ago
0.17 - 1.1
6063

Jail Break


Two game modes: PVP: Two teams fight a battle for their science robots. A mix o Wave defense and PVP scenarios, plus robots and jails. PVE: Defend your robots, and try to survive with your friends

3 days ago
0.16 - 1.1
4199

Bob's Enemies


Adds a few harder enemies.

3 days ago
0.13 - 1.1
714668

Pollution is the Solution

by Mylon

Pollution kills biter nests. After spawning 60 biters via absorbing pollution, they die.

3 days ago
0.18 - 1.1
422

Disable enemy generation


Load/Enable this mod to disable the spawning of enemy bases on newly generated chunks. Unloading/Disabling this mod restores the generation. This way you can go mega without having to use lua commands (=losing achievements) or restart the game, but prevent new spawners from being created. Existing enemies may still expand on their own!

4 days ago
0.17 - 1.1
1081

Big-Monsters


Be prepared for the big monsters and other tragic events from this planet!

6 days ago
0.16 - 1.1
21221

Cold Biters


This mod adds a nest of Cold Aliens and Worms! These aliens will cause cold damage, and may launch a cold cloud over your factory. Autoplace configured for cold areas found in alien-biomes mod. Defeated aliens drops artifacts that can be used to build weapons with cold damage and armors with cold resistance

6 days ago
0.17 - 1.1
15726

Explosive Biters


This mod adds a nest of explosive aliens and worms! These aliens will explode on death (area damage) and spread fire. Fire spitters are also deadly burning everything! And if you see their Mother, run, run for you life! Say goodbye to your walls! Good luck! Note:Autoplace configured for hot areas found in alien-biomes mod.

6 days ago
0.16 - 1.1
18236

Alien Space Science

by hanes

Adds alien artifacts back in to the game. Get artifacts from destroying spawners and worms and craft them into Space science packs. Updated to 0.16 and edited by fishycat.

6 days ago
0.16 - 1.1
8384

Nightfall

by Yehn

"They mostly come at night. Mostly." -- Biters in polluted areas become more aggressive at night. Includes an option to have biters only attack at night.

6 days ago
0.16 - 1.1
22518

Pitch Black


Ever seen the movie "Pitch Black"? If you're having trouble surviving contact Vin_Diesel@PitchBlackSupport.com. Lastly, keep an eye on warning messages and your pollution output. Updated and maintained by me (Choumiko) until Reapa reappears

6 days ago
0.15 - 1.1
4097

Schall Remains & Pickup


Inventory items and grid equipment inside destroyed containers, like chests, vehicles (cars, tanks), will now spill over ground, instead of simply vanish. Adds a hotkey to pick items on ground with adjustable pickup radius. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)

8 days ago
0.16 - 1.0
8099

Schall Alien Mutation


Adds laser-resistant aliens, who counter laser turrets. Also adds fire-resistant aliens, who counter flame turrets. They will put some pressure on your base defense. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español)

8 days ago
0.16 - 1.0
7813

Rampant

by Veden

Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Difficulty setting in mod options menu.

a month ago
0.13 - 1.0
238096