Recently updated mods


Adds advanced diplomacy system, diplomatic requests, needful commands, auto-diplomacy, customizable protection from theft of electricity, custom balance settings, building prohibition radius near enemy and integration with chat mod, etc etc. Has compatibility with any PvP scenario. High performance with the system. + 33 locales

7 hours ago
0.16 - 1.0

Alien Loot Economy

Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.

9 hours ago
0.16 - 1.0

Will-o'-the-Wisps updated

A glowing enigmatic life form was found to inhabit alien forests at night. Based on the original mod by Betep3akata. Probably won't work in multiplayer.

10 hours ago
0.16 - 1.0

Worm Artillery

EN: Two can play this game. Worms are now the aliens artillery and turret unit. You can disable that behavior in the mod settings. DE: Zwei können dieses Spiel spieln. Würme agieren jetzt auch als die Artillerie Einheit der Aliens. Du kannst dieses Verhalten in den Mod-Einstellungen verändern.

5 days ago

Pitch Black

Ever seen the movie "Pitch Black"? If you're having trouble surviving contact [email protected] Lastly, keep an eye on warning messages and your pollution output. Updated and maintained by me (Choumiko) until Reapa reappears

7 days ago
0.15 - 1.0

Schall Alien Loot

Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español, and 26 Partial)

10 days ago
0.16 - 1.0

Truce Mod

This mod initally activates peaceful mode which makes enemies friendly to you. They may only attack when the timer has reached zero, or if you get too close to them. However, enemies will still get affected (evolve) by pollution as normal. Features: * 6-digit timer on top left corner showing time left until end of peaceful mode (Time is set in options). * Flashing timer/warning sound before timer hits zero (Time is set in options). * Peaceful mode will immediately be cancelled if a player gets too close to the enemy. * Works on saved games (As long as the playtime doesn't exceed the set timer) This mod is great if you want to play on hard difficulty level but want time to prepare yourself before getting attacked. Or simply, if you want a challenge to see if you have the skills to prepare yourself quick enough before the time runs out and the enemy destroys you. Don't hesitate to give me your feedback on existing features or new features/improvements!

16 days ago

Armoured Biters

by CybranM

Adds a new type of enemy to the game called "Snappers" with custom sprites and animations. They're heavily armoured but slower than regular biters. This mod is compatible with most other mods.

17 days ago
0.17 - 1.0


Be prepared for the big monsters and other tragic events from this planet!

21 days ago
0.16 - 1.0

Will-o'-the-Wisps updated (2)

by Pi-C

A glowing enigmatic life form was found to inhabit alien forests at night. Based on the update by mk-fg to the original mod by Betep3akata.

24 days ago
0.18 - 1.0

Jail Break

Two game modes: PVP: Two teams fight a battle for their science robots. A mix o Wave defense and PVP scenarios, plus robots and jails. PVE: Defend your robots, and try to survive with your friends

29 days ago
0.16 - 1.00

Eye for an Eye fixed

An attempt to mitigate the 'all or nothing' affect of biters breaching your walls. Biters which damage a structure will take damage.

29 days ago
0.17 - 1.0

5Dim's mod - Enemies

by McGuten

Add a lot of new enemies, make the game more harder

a month ago

Cold Biters

This mod adds a nest of Cold Aliens and Worms! These aliens will cause cold damage, and may launch a cold cloud over your factory. Autoplace configured for cold areas found in alien-biomes mod. Defeated aliens drops artifacts that can be used to build weapons with cold damage and armors with cold resistance

a month ago
0.17 - 1.0

Galindell World fixed


A fix for Galindell's mod until it is updated; "Life is Factorio. 12 factions are fighting for the planet. 4 aliens, 4 human, 4 robotic."

a month ago

Bob's Enemies

Adds a few harder enemies.

a month ago
0.13 - 1.0

Alien Space Science

by hanes

Adds alien artifacts back in to the game. Get artifacts from destroying spawners and worms and craft them into Space science packs. Updated to 0.16 and edited by fishycat.

a month ago
0.16 - 1.0


No pollution. No military science. No biters. No health. No military tech or items. Comes with an algorithm that will apply these changes to any other mods you have installed

a month ago
0.17 - 1.0

I speak for the trees!

by sparr

Sometimes spawns a biter when a tree is destroyed.

a month ago
0.16 - 0.18