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Build your base on a platform that warps from planet to planet and escape biters before they overwhelm you.
Large total conversion mods.
Inverts the Quality system to negative tiers (positive tiers are removed). Crafting items has a two-thirds chance to reduce their quality by one tier. Items in the lowest tier are nonfunctional. The new Downgrade Port allows high-quality items to be used in low-quality recipes, and the Meltdown Facility allows the melting down of low-quality items back into Normal base materials. Map sliders for high resources and weaker enemies are recommended when playing this mod.
Large total conversion mods.
Rocket part recipes are different on each planet and crafted outside of the silo
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete planet mod that does not modify the vanilla game, so is easy to include in existing saves.
Mods introducing new content into the game.
A recycler that returns the items themselves but a quality higher, success depends on quality modules.
Mods introducing new content into the game.
Saves power when picking up accumulators. Compatible with all other mods (if not - tell me) and quality.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds UPS friendly Space Exploration themed, MAGLEV propulsed, trains. They are best used together with the Krastorio 2 and Space Exploration mod. Yet, they also function as standalone pack, using only the vanilla base game. This is however now also fully compatible with Space Age and Elevated Rails.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a few simple recipes to Carbon, Coal and Nutrients out of wood.
Mods introducing new content into the game.
You are in relative control of a spacecraft equipped with a warp drive that distorts the shape of the space-time continuum and may travel at speeds greater than that of light by many orders of magnitude. Jump from planet to planet and extract most resources you can to rebuild you ship. Each planet is unique with its own challenges, and you can stay limited time on it, until spaceship warps toward another world.
Large total conversion mods.
Translations for other mods.
Highlight ore tiles when placing miners. This is useful when the outline of ore patches is covered by foliage.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
You get the building scaffolds on every surface.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds more complexity to promethium processing, now rebalanced and customizable!
Mods introducing new content into the game.
Fix for space age / vanilla galore that re-adds circuits to the electromagnetic plant
Small changes concerning balance, gameplay, or graphics.
A lightweight MQTT-based agent system for Factorio that monitors game state (production, inventories, pollution, fluids) and integrates with supOS Node-RED workflows for IIoT applications.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.