A mod containing various patches and tweaks to various mods. Intended for internal use, but you can use it too if you want!
By default, any patch preventing a crash/unintended behavior is enabled, and any gameplay tweak is disabled.
Patches:
- Fix incompatibility between metal-and-stars and certain skin mods (now with a less scuffed generalized patch that shouldn't cause problems!)
- Fix incorrect sprite size error between lex-aircraft-grayscale and lex-aircraft
- I'll be honest, it looks a bit rough around the edges, so I might revert the 0.9.1 change and go back to the upscaled assets.
- Remove floating long stack inserters (from dredgeworks if long stack inserters are disabled by the runtime setting in Moshine
- Increase solar power at Calidus-Senestella stargate (from metal-and-stars) to a more reasonable value (1% -> 200%)
Tweaks:
- Remove precision shells from aai-programmable-vehicles in favor of cannon shell magazines from vtk-cannon-turret, and allow wider use of cannon shell magazines
- Remove antimatter robots from metal-and-stars (intended for compat with FusionPoweredRobots)
- Remove manual color module from Automatic_Train_Painter (intended for use with cybersyn/LTN)
- Move electric-trains tech behind Moshine, mimicking Moshine's integration with se-space-trains
- Rename some stuff
- Replace default MARV from Factorio-Tiberium (scaled up tank model without turret, cringe) with modified Mammoth-Mk3
- Make Cirno functionally immortal