Zar's Nuclear Tweaks


Various optional tweaks to make nuclear power a bit more sensible and easier to get started with.

Tweaks
21 days ago
1.1 - 2.0
534
Mining Fluids Manufacturing Power Cheats

Changelog

Version: 2.2.2
Date: 2024-11-30
  Changes:
    - Created a control script that prints a message to console if a setting had its effects
      disabled to avoid conflict with other mods.
    - Tidied up a bit.
Version: 2.2.1
Date: 2024-11-29
  Changes:
    - Fixed Yellow Cake recipe gui sorting.
    - Improved some functions, tidied up.
  Bugfixes:
    - Kovarex U-235 Catalyst Amount option: Fixed Uranium Processing recipe change so the number of
      items ignored by game statistics match the new catalyst amount.
Version: 2.2.0
Date: 2024-11-29
  Changes:
    - Added options to configure Nuclear Reactor fuel burn rate as well as disable the neighbour
      efficiency bonus effect. (Note: Could not modify reactor efficiency.)
    - Reduce Kovarex Research Cost option: Now cuts the cost in half.
    - Yellow Cake Item: Added inventory pick/drop/move sounds. Changed ordering. Added weight.
    - Fluidless Uranium Mining Option: Build new icon for Uranium Processing.
    - Changed some descriptions.
    - Added partial compatibility for Schall Uranium Processing:
      - Kovarex U-235 Catalyst Amount option: Now also applies to Low Enriched Uranium.
      - Fluidless Uranium Mining option: Disabled due to tedious recipe conflict (quick fix).
    - Added compatibility for Atomic Overhaul:
      - Nuclear Fuel Burn Value: Now applies to Plutonium Fuel by the same ratio.
      - Uranium Fuel Cell Burn Value: Now applies to similar fuels by the same ratio.
      - Nuclear Fuel Stack Size: Now also applies to Plutonium Fuel.
      - Oil-Free Nuclear Fuel: Now also applies to Plutonium Fuel.
      - Fluidless Uranium Mining option: Changes thorium processing to use Yellow Cake (if the mod
        above is not installed).
      - Recover Iron From Nuclear Recycling option: Doesn't work, not appropriate anyway. Disabled.
    - Added above mods as optional dependencies.
  Translation:
    - Updated chinese locale by using Google Translate and DeepL. Does not add descriptions to
      settings, since the risk of error is greater with more text.
Version: 2.1.0
Date: 2024-11-09
  Changes:
    - Added settings for adjusting energy content of nuclear fuels.
    - Tidied up a bit.
    - Modified changelog for 2.0.4.
  Translation:
    - Chinese: Used wiki and online tools for new additions, changed Nuclear Fuel and Stack Size
      to match wiki: (核能燃 -> 核能燃料),(堆叠数量 -> 每组数量). I can do that much! I think...
Version: 2.0.4
Date: 2024-11-07
  Translation:
    - Added chinese translation contributed by user Houraiji_Kyuusyou. Thank you!
Version: 2.0.3
Date: 2024-11-02
  Changes:
    - Removed tech reset script, tested and confirmed to no longer be needed in Factorio 2.0.7.
      (Modding: "Reset technology effects is automatically run when technology unlocks change.")
    - Set "base >= 2.0.7" as dependency in info.json.
Version: 2.0.2
Date: 2024-10-29
  Changes:
    - Updated all descriptions in settings to be consistent with the mod info page.
    - Refactored some functions, removed an unused one.
    - Tidied up.
Version: 2.0.1
Date: 2024-10-29
  Changes:
    - Changed my mind, re-added nil checks, just in case.
    - Re-added option for lowering cost of just the Kovarex Enrichment tech by one-third.
    - Fixed Nuclear Fuel stack size option.
Version: 2.0.0
Date: 2024-10-28
  Changes:
    - Updated to work with Factorio 2.0.
    - Removed options to lower cost of nuclear tech and buildings, felt less essential.
    - Updated max configurable stack size of Nuclear Fuel to match that of Rocket Fuel (20).
    - Added missing description to Yellow Cake recipe.
    - Updated code to only use the full recipe format for ingredients and results.
    - Made property changes more targeted rather than entirely replacing tables.
    - Compacted code for resetting tech unlock effects on mod configuration changed.
    - Removed some nil checks that should not be needed in the first data load stage.
    - Removed unneeded use of data:extend().
    - Improved explanations of code.
    - Tidied up.
Version: 1.0.0
Date: 2024-05-29
  Changes:
    - Initial release.
    - The mod contains various tweaks and options related to nuclear power.
    - Configurable options:
      - Change probability of getting U-235 from Uranium Processing.
      - Change the catalyst amount of U-235 required for the Kovarex Process to run.
      - Set Nuclear Fuel stack size.
      - Recover some or all of the Iron Plates when recycling Used Up Uranium Fuel Cells.
    - Other options:
      - Simplify the mining of Uranium Ore by moving the need for Sulfuric Acid to a new Yellow
        Cake production stage in an Assember Mk2+.
      - Make Centrifuge accumulate no more ingredients for the Kovarex Process than what is needed
        for the next production cycle.
      - Scale Nuclear Reactor energy usage so no fuel is wasted when at max. temperature.
      - Remove Rocket Fuel from Nuclear Fuel Recipe, along with relevant tech prerequisite.
      - Reduce current cost of Nuclear Reactor and Centrifuge by 20%.
      - Reduce current cost of some nuclear tech, especially the Kovarex Process.