Various optional tweaks to make nuclear power a bit more sensible and easier to get started with.
Small changes concerning balance, gameplay, or graphics.
Version: 2.2.2 Date: 2024-11-30 Changes: - Created a control script that prints a message to console if a setting had its effects disabled to avoid conflict with other mods. - Tidied up a bit.
Version: 2.2.1 Date: 2024-11-29 Changes: - Fixed Yellow Cake recipe gui sorting. - Improved some functions, tidied up. Bugfixes: - Kovarex U-235 Catalyst Amount option: Fixed Uranium Processing recipe change so the number of items ignored by game statistics match the new catalyst amount.
Version: 2.2.0 Date: 2024-11-29 Changes: - Added options to configure Nuclear Reactor fuel burn rate as well as disable the neighbour efficiency bonus effect. (Note: Could not modify reactor efficiency.) - Reduce Kovarex Research Cost option: Now cuts the cost in half. - Yellow Cake Item: Added inventory pick/drop/move sounds. Changed ordering. Added weight. - Fluidless Uranium Mining Option: Build new icon for Uranium Processing. - Changed some descriptions. - Added partial compatibility for Schall Uranium Processing: - Kovarex U-235 Catalyst Amount option: Now also applies to Low Enriched Uranium. - Fluidless Uranium Mining option: Disabled due to tedious recipe conflict (quick fix). - Added compatibility for Atomic Overhaul: - Nuclear Fuel Burn Value: Now applies to Plutonium Fuel by the same ratio. - Uranium Fuel Cell Burn Value: Now applies to similar fuels by the same ratio. - Nuclear Fuel Stack Size: Now also applies to Plutonium Fuel. - Oil-Free Nuclear Fuel: Now also applies to Plutonium Fuel. - Fluidless Uranium Mining option: Changes thorium processing to use Yellow Cake (if the mod above is not installed). - Recover Iron From Nuclear Recycling option: Doesn't work, not appropriate anyway. Disabled. - Added above mods as optional dependencies. Translation: - Updated chinese locale by using Google Translate and DeepL. Does not add descriptions to settings, since the risk of error is greater with more text.
Version: 2.1.0 Date: 2024-11-09 Changes: - Added settings for adjusting energy content of nuclear fuels. - Tidied up a bit. - Modified changelog for 2.0.4. Translation: - Chinese: Used wiki and online tools for new additions, changed Nuclear Fuel and Stack Size to match wiki: (核能燃 -> 核能燃料),(堆叠数量 -> 每组数量). I can do that much! I think...
Version: 2.0.4 Date: 2024-11-07 Translation: - Added chinese translation contributed by user Houraiji_Kyuusyou. Thank you!
Version: 2.0.3 Date: 2024-11-02 Changes: - Removed tech reset script, tested and confirmed to no longer be needed in Factorio 2.0.7. (Modding: "Reset technology effects is automatically run when technology unlocks change.") - Set "base >= 2.0.7" as dependency in info.json.
Version: 2.0.2 Date: 2024-10-29 Changes: - Updated all descriptions in settings to be consistent with the mod info page. - Refactored some functions, removed an unused one. - Tidied up.
Version: 2.0.1 Date: 2024-10-29 Changes: - Changed my mind, re-added nil checks, just in case. - Re-added option for lowering cost of just the Kovarex Enrichment tech by one-third. - Fixed Nuclear Fuel stack size option.
Version: 2.0.0 Date: 2024-10-28 Changes: - Updated to work with Factorio 2.0. - Removed options to lower cost of nuclear tech and buildings, felt less essential. - Updated max configurable stack size of Nuclear Fuel to match that of Rocket Fuel (20). - Added missing description to Yellow Cake recipe. - Updated code to only use the full recipe format for ingredients and results. - Made property changes more targeted rather than entirely replacing tables. - Compacted code for resetting tech unlock effects on mod configuration changed. - Removed some nil checks that should not be needed in the first data load stage. - Removed unneeded use of data:extend(). - Improved explanations of code. - Tidied up.
Version: 1.0.0 Date: 2024-05-29 Changes: - Initial release. - The mod contains various tweaks and options related to nuclear power. - Configurable options: - Change probability of getting U-235 from Uranium Processing. - Change the catalyst amount of U-235 required for the Kovarex Process to run. - Set Nuclear Fuel stack size. - Recover some or all of the Iron Plates when recycling Used Up Uranium Fuel Cells. - Other options: - Simplify the mining of Uranium Ore by moving the need for Sulfuric Acid to a new Yellow Cake production stage in an Assember Mk2+. - Make Centrifuge accumulate no more ingredients for the Kovarex Process than what is needed for the next production cycle. - Scale Nuclear Reactor energy usage so no fuel is wasted when at max. temperature. - Remove Rocket Fuel from Nuclear Fuel Recipe, along with relevant tech prerequisite. - Reduce current cost of Nuclear Reactor and Centrifuge by 20%. - Reduce current cost of some nuclear tech, especially the Kovarex Process.