Various optional tweaks to make nuclear power a bit more sensible and easier to get started with.
Small changes concerning balance, gameplay, or graphics.
Version: 2.2.2
Date: 2024-11-30
Changes:
- Created a control script that prints a message to console if a setting had its effects
disabled to avoid conflict with other mods.
- Tidied up a bit.
Version: 2.2.1
Date: 2024-11-29
Changes:
- Fixed Yellow Cake recipe gui sorting.
- Improved some functions, tidied up.
Bugfixes:
- Kovarex U-235 Catalyst Amount option: Fixed Uranium Processing recipe change so the number of
items ignored by game statistics match the new catalyst amount.
Version: 2.2.0
Date: 2024-11-29
Changes:
- Added options to configure Nuclear Reactor fuel burn rate as well as disable the neighbour
efficiency bonus effect. (Note: Could not modify reactor efficiency.)
- Reduce Kovarex Research Cost option: Now cuts the cost in half.
- Yellow Cake Item: Added inventory pick/drop/move sounds. Changed ordering. Added weight.
- Fluidless Uranium Mining Option: Build new icon for Uranium Processing.
- Changed some descriptions.
- Added partial compatibility for Schall Uranium Processing:
- Kovarex U-235 Catalyst Amount option: Now also applies to Low Enriched Uranium.
- Fluidless Uranium Mining option: Disabled due to tedious recipe conflict (quick fix).
- Added compatibility for Atomic Overhaul:
- Nuclear Fuel Burn Value: Now applies to Plutonium Fuel by the same ratio.
- Uranium Fuel Cell Burn Value: Now applies to similar fuels by the same ratio.
- Nuclear Fuel Stack Size: Now also applies to Plutonium Fuel.
- Oil-Free Nuclear Fuel: Now also applies to Plutonium Fuel.
- Fluidless Uranium Mining option: Changes thorium processing to use Yellow Cake (if the mod
above is not installed).
- Recover Iron From Nuclear Recycling option: Doesn't work, not appropriate anyway. Disabled.
- Added above mods as optional dependencies.
Translation:
- Updated chinese locale by using Google Translate and DeepL. Does not add descriptions to
settings, since the risk of error is greater with more text.
Version: 2.1.0
Date: 2024-11-09
Changes:
- Added settings for adjusting energy content of nuclear fuels.
- Tidied up a bit.
- Modified changelog for 2.0.4.
Translation:
- Chinese: Used wiki and online tools for new additions, changed Nuclear Fuel and Stack Size
to match wiki: (核能燃 -> 核能燃料),(堆叠数量 -> 每组数量). I can do that much! I think...
Version: 2.0.4
Date: 2024-11-07
Translation:
- Added chinese translation contributed by user Houraiji_Kyuusyou. Thank you!
Version: 2.0.3
Date: 2024-11-02
Changes:
- Removed tech reset script, tested and confirmed to no longer be needed in Factorio 2.0.7.
(Modding: "Reset technology effects is automatically run when technology unlocks change.")
- Set "base >= 2.0.7" as dependency in info.json.
Version: 2.0.2
Date: 2024-10-29
Changes:
- Updated all descriptions in settings to be consistent with the mod info page.
- Refactored some functions, removed an unused one.
- Tidied up.
Version: 2.0.1
Date: 2024-10-29
Changes:
- Changed my mind, re-added nil checks, just in case.
- Re-added option for lowering cost of just the Kovarex Enrichment tech by one-third.
- Fixed Nuclear Fuel stack size option.
Version: 2.0.0
Date: 2024-10-28
Changes:
- Updated to work with Factorio 2.0.
- Removed options to lower cost of nuclear tech and buildings, felt less essential.
- Updated max configurable stack size of Nuclear Fuel to match that of Rocket Fuel (20).
- Added missing description to Yellow Cake recipe.
- Updated code to only use the full recipe format for ingredients and results.
- Made property changes more targeted rather than entirely replacing tables.
- Compacted code for resetting tech unlock effects on mod configuration changed.
- Removed some nil checks that should not be needed in the first data load stage.
- Removed unneeded use of data:extend().
- Improved explanations of code.
- Tidied up.
Version: 1.0.0
Date: 2024-05-29
Changes:
- Initial release.
- The mod contains various tweaks and options related to nuclear power.
- Configurable options:
- Change probability of getting U-235 from Uranium Processing.
- Change the catalyst amount of U-235 required for the Kovarex Process to run.
- Set Nuclear Fuel stack size.
- Recover some or all of the Iron Plates when recycling Used Up Uranium Fuel Cells.
- Other options:
- Simplify the mining of Uranium Ore by moving the need for Sulfuric Acid to a new Yellow
Cake production stage in an Assember Mk2+.
- Make Centrifuge accumulate no more ingredients for the Kovarex Process than what is needed
for the next production cycle.
- Scale Nuclear Reactor energy usage so no fuel is wasted when at max. temperature.
- Remove Rocket Fuel from Nuclear Fuel Recipe, along with relevant tech prerequisite.
- Reduce current cost of Nuclear Reactor and Centrifuge by 20%.
- Reduce current cost of some nuclear tech, especially the Kovarex Process.