xyrc's K2SO Enhancements

by xyrc

Laundry list of tweaks, fixes, and overall enhancements to Krastorio 2 Spaced Out for compatability with other mods, consistency changes, and balancing. Adds sprited tech cards to a lot of mods. Patches vehicles added by other mods to work with K2's equipment system. Patches can be toggled in settings.

Tweaks
4 hours ago
2.0
86
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Trains Combat Manufacturing

Changelog

Version: 0.3.0
Date: 01-07-2026
  Features:
    - Outer Rim partially supported
      - All science packs replaced with sprited tech cards, including research data and recipes
      - Low tier tech cards removed from Outer Rim techs
      - Outer Rim tech cards supported by tech scaling setting
      - Note: I an aware that the research vessel recipes provided by Maraxsis do not use the proper icons
    - (Science tab) All tech cards, including those added by this mod are sorted properly if "Science group" mod is installed
      - Grouped into research datas, then three tiers of cards in the general order they are obtained
      - Orders research data as well
Version: 0.2.6
Date: 01-06-2026
  Minor Features:
    - (Paracelsin) Offshore pump added to mechanical plant as a consistency change
  Changes:
    - Moshine removed as required dependency
  Bugfixes:
    - No longer crashes on load with Outer Rim installed
      - Proper compat not added yet, but unlikely to break anything
    - (Paracelsin) Fixed electrochemical plant not having the "organic-or-chemistry" crafting categories added to it
Version: 0.2.5
Date: 01-06-2026
  Bugfixes:
    - Fixed crashed on load with some settings enabled
Version: 0.2.4
Date: 01-06-2026
  Minor Features:
    - (Paracelsin) New setting: Mechanical Plant can now run more recipes
      - Default on
      - Includes inserters from other mods, superior belts, crushers, thrusters, and asteroid collectors, steam turbine and related, and more
    - (Secretas) Gold heat pipe recipe changed when Secretas polish is enabled
      - Now an "upgrade" recipe and requires a regular heat pipe in its recipe
      - Requires zinc solder if Paracelsin is installed
  Changes:
    - Tweaks to settings
    - (Paracelsin) Advanced chemical plant research required for Paracelsin discovery when rebalance chemical plant upgrades is enabled
  Bugfixes:
    - (Paracelsin) Electrochemical plant now inherents adv. chem plant's recipes when rebalance chemical plant upgrades is enabled
Version: 0.2.3
Date: 01-04-2026
  Minor Features:
    - Add more support for Secretas
      - Tech prerequsites are in the correct order instead of all being grouped in front of Secretas discovery
      - Module 4's require the respective Module 3 tech
      - A few recipes changed to be less random and integrate K2 and Paracelsin materials
      - Gold heat pipe technology doesn't need red, green, or blue cards anymore
      - Disabled research pack productivity as it is somewhat of a bloat tech
Version: 0.2.2
Date: 01-04-2026
  Bugfixes:
    - Fixed crash when processing unit alt recipes were enabled and Cerys was not enabled
    - Fixed Paracelsin processing unit from nitric acid recipe giving one instead of two processing units
Version: 0.2.1
Date: 01-04-2026
  Bugfixes:
    - Fixed Muluna not being installed causing crash on load (again)
  Features:
    - (Secretas) Added sprited auric tech card and auric research data, replacing the golden science pack
Version: 0.2.0
Date: 01-04-2026
  Bugfixes:
    - Fixed Muluna not being installed causing crash on load
    - Fixed Science tab not being installed causing crash on load
  Balancing:
    - The "solar panel from silicon cell" recipe requires less aluminum plates to make it more appealing on Moshine
    - Buff Space Age's tesla weapons in order to fit the power creep of K2
    - Turret range 30 > 40, attack speed 2.0s > 1.67s, constant power draw 1.0MW > 500kW
    - Gun range 24 > 32, attack speed 1.0s > 0.75s, shots/mag 10 > 20
    - *(Default off) K2's Advanced Tank locked behind science from Vulcanus, Gleba, & Fulgora to encourage usage of combat spidertrons
  Major Features:
    - *(Default off) Beginning after the first four vanilla planets, technology costs begin to increase significantly, highly recommended to be enabled!
      - This is to support usage of K2, Space Age, and other mods lategame tools and to balance out powerful lab upgrades
      - The scaling values can be reduced in mod settings, down to 50%
  Features:
    - (Maraxsis) Hydro plant can run fuel refinery recipes
    - *(Default off) Spidertron recipe requires raw fish again
  Gui:
    - Ordered settings, added color coded recommendations, made easier to read
Version: 0.1.0
Date: 01-03-2026
  Features:
    - Initial release