Wooden Logistics


Adds wood-tier belts, a lumber mill, wooden cargo wagons, and makes rails and other miscellaneous recipes cost wood.

Content
4 months ago
1.1 - 2.0
2.60K
Logistics Trains Manufacturing Power

g Factoriopedia

7 months ago

Seems that in Factoriopedia, this mod creates a new tab called Effects (explosions?) and places the wooden transport belt, splitter and underground belt into this tab. The localized strings keys are missing, so not sure if this is intended or not?

7 months ago
(updated 7 months ago)

Also, I think the loader looks more uniform without the base_tint (line 46 of loaders.lua), it changes the color of the frame. Without passing it, only the arrows change color and then the loader matches the rest of the wooden entities (and the other vanilla loaders hd).

7 months ago

Fixed the factoriopedia entry in 2.3.10, and base_tint for Vanilla Loaders HD with 2.3.11. The factoriopedia entries were the explosions and remnants I forgot to tag with hidden_in_factoriopedia when updating to 2.0, the actual belts were still in the factoriopedia, just the localization was silly

7 months ago

The update looks good to me, thanks!

7 months ago

In playing with aai industry, copper cable is required for Really basic logistics. While this is not problematic, I think copper plates would be preferable. Copper cable has no use for a while and I made the 50 engines before the 50 copper cables. The copper plates are needed for automation science packs.

7 months ago

I was thinking that felt a bit awkward too, yeah. I was debating changing it to lumber but copper plates is good too

7 months ago

I did not think of it, you are correct, I think lumber would be better.

7 months ago

Done! 2.3.12

7 months ago

Just tested it, feels much better.

7 months ago
(updated 7 months ago)

When aai industry is active and using the "Add lumber item" and "Assembling machines cost wood" settings, lumber should probably be added to the burner assembling machine rather than the assembling machine 1.

Also with aai industry, with the use of "Inserters cost wood". Lumber should be added to the burner inserter recipe and removed from inserter and long handed inserter recipes, as aai industry changes recipes such that inserters require the previous inserter.

Also, I think the lumber recipe is too quick, it can consume an entire stack of wood in a very short amount of time. I would prefer to see the animation run longer. :)

When I say "should", that is just my opinion of course, do as you think best. :)

7 months ago

Latest changes look good to me, thank you very much.

7 months ago

Oh darnit! I'd written a full response but I guess forgot to click send. Yeah I'd originally left lumber out of burner-tier items because, well, the lumber would burn. But after reconsidering, it's funnier this way! lol

And yeah, Lumber being 1s feels better, I don't want to increase it any further for early-game balance but this feels like a good compromise to allow the Lumber Mill animation to shine.

Thanks again for the feedback, I really appreciate it! and happy to see people enjoying my mods :)

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