Wooden Logistics


Adds wood-tier belts and makes rails and other miscellaneous recipes cost wood.

Content
an hour ago
1.1 - 2.0
170
Logistics

Changelog

Version: 2.1.1
  Changes:
    - Change lab recipe to fix impossible progression
Version: 2.1.0
  Changes:
    - Replace Basic gear wheels with Lumber and give it its own dedicated setting
    - Swap out kry_stdlib for fdsl
Version: 2.0.2
  Changes:
    - Increase cost for Automation science packs to 2 wood transport belts
    - Remove unused red science cost startup setting
Version: 2.0.1
  Major Features:
    - Add compatibility with Big Wooden Pole
    - Add compatibility with Vanilla Loaders
  Minor Features:
    - Add surface conditions for wooden entities if Space Age is enabled (pressure >= 1000, pressure <= 2000)
  Changes:
    - Remove Copper cables from Big wooden electric pole recipe
    - Simplify recipe for Basic gear wheels to 2 wood
Version: 2.0.0
  Major Features:
    - Update mod to Factorio 2.0.7, using Kryzeth's stdlib fork for now (its data-stage functions are currently most up-to-date)
    - Add basic gear wheel to inserter recipe
    - Add support for AAI Loaders
  Changes:
    - Simplified settings to mostly be boolean checkboxes
    - Updated technology unlocks to use Factorio 2.0 research triggers
    - Add belts to red science pack instead of basic gear wheels