Adds wood-tier belts, a lumber mill, wooden cargo wagons, and makes rails and other miscellaneous recipes cost wood.
Mods introducing new content into the game.
Version: 2.5.5
Date: 2025-10-24
Changes:
- Allow setting the electronic circuit from lumber recipe via circuit signal
Compatibility:
- Voidcraft: Add fluxize and coherize recipe variants
Version: 2.5.4
Date: 2025-05-05
Changes:
- Fix recipe for lumber mill
- Fix technology prerequisites for advanced carpentry
- Allow lumber mills to be crafted by lumber mills
- Add rails to carpentry recipe category (making them craftable by lumber mills)
Locale:
- Add CN localization (thanks to Houraiji-Kyuusyou!)
Version: 2.5.3
Date: 2025-04-25
Bugfixes:
- Fix load error when AAI Loaders are set to graphics only mode
Version: 2.5.2
Date: 2025-04-24
Bugfixes:
- Fix load error with AAI Loaders installed
Version: 2.5.1
Date: 2025-04-24
Changes:
- Version bump
Version: 2.5.0
Date: 2025-04-24
Major Features:
- Add alternative recipe for crafting electronic circuits from wood (replaces AAI Industry's recipe if enabled)
Graphics:
- Import graphics from wooden base assets mod
- Add frozen patch layer for lumbermill
Compatibility:
- Added Voidcraft compatibility for lumber and wood transport belts
Balancing:
- Make transport belts only upgrade 1 belt at a time (effectively doubling their crafting time and iron cost)
Changes:
- Remove optional big wood electric poles
- Add big wooden pole as a required dependency
- Remove optional red science cost change
Bugfixes:
- Fix localization for vanilla loader
- Add wooden AAI Loader to lumbermill carpentry
Version: 2.4.3
Compatibility:
- Fix localization for Deadlock Beltboxes and Loaders
- Add voidcrafting recipes
Version: 2.4.2
Compatibility:
- When the Sign post mod is installed, add 1 Lumber to its recipe
Version: 2.4.1
Compatibility:
- Add support for Deadlock Beltboxes and Loaders
Version: 2.4.0
Changes:
- AAI Industry: Lumber cost moved from inserter to burner inserter
- AAI Industry: Lumber moved from assembling machine 1 to burner assembler
- Doubled time required to craft lumber
- Removed surface condition from lumber mill
Version: 2.3.12
Changes:
- Really basic logistics is now researched with crafting 10 lumber instead of 50 copper cables
Version: 2.3.11
Changes:
- Undo base tint of vanilla loaders
Version: 2.3.10
Bugfixes:
- Hide effects and remnants in factoriopedia
Version: 2.3.9
Changes:
- Fulgoran ruins now yield wood/lumber, to prevent softlocks on fresh starts
- Add setting for making automation science packs cost wood
- Add setting for making wooden belts unable to connect to circuit networks... they're made of wood!
Bugfixes:
- Fix circuit connection points for wooden belts... by removing circuits for wooden belts! :)
Version: 2.3.8
Changes:
- After talking with ldinc, compatibility for Amator Phasma's Coal & Steam is now managed over there!
Version: 2.3.7
Changes:
- More APCS compat
Version: 2.3.6
Changes:
- Fix errors when APCS is installed with AAI Loaders but without AAI Industry
Version: 2.3.5
Changes:
- Add Steam Power to prerequisite for AAI Wooden loader when combined with AAI Industry (in lubricated mode)
- Remove logistic science pack from Wooden loader tech cost in non-lubricated mode
- Rename Really basic logistics to Wooden logistics when Amator Phasma's Coal & Steam is installed with AAI Industry
- Revert some APCS compat changes to respect compatibility changes done by ldinc
Bugfixes:
- Fix compatibility for APCS + AAI Loaders
- Fix error when AAI Loaders is set to Graphics Only mode
Version: 2.3.4
Bugfixes:
- Fix compatibility for Amator Phasma's Coal & Steam
Version: 2.3.3
Bugfixes:
- Fix emissive texture for lumber mill (cursed type)
Version: 2.3.2
Minor Features:
- Add basic compatibility for Amator Phasma's Coal & Steam: wooden belts now all unlock at the same time
Version: 2.3.1
Minor Features:
- Add settings to control whether vanilla belts require wood belts (default true)
Changes:
- Disable big wood electric poles by default (big wooden poles are preferred)
Version: 2.3.0
Changes:
- Migrate assets to separate Wood Base Assets mod
Version: 2.2.2
Changes:
- Update thumbnail!
Bugfixes:
- Add compatibility with Wood-Walls when Lumber is enabled
- Fix compat with Hot metals
Version: 2.2.1
Bugfixes:
- Fix dependence on Space Age assets
Version: 2.2.0
Major Features:
- New Lumber Mill, credit to Hurricane for the wonderful graphics!
Version: 2.1.2
Major Features:
- New Wooden Cargo Wagons. Locks vanilla cargo wagons behind Vulcanus if Space Age is enabled
Graphics:
- Updated Wooden transport belt graphics, courtesy of cackling.fiend
Sounds:
- Added custom sounds for Wooden transport belts and the new wooden cargo wagon
- Give items missing item sounds
Changes:
- Add missing fuel value to lumber
Version: 2.1.1
Changes:
- Change lab recipe to fix impossible progression
Version: 2.1.0
Changes:
- Replace Basic gear wheels with Lumber and give it its own dedicated setting
- Swap out kry_stdlib for fdsl
Version: 2.0.2
Changes:
- Increase cost for Automation science packs to 2 wood transport belts
- Remove unused red science cost startup setting
Version: 2.0.1
Major Features:
- Add compatibility with Big Wooden Pole
- Add compatibility with Vanilla Loaders
Minor Features:
- Add surface conditions for wooden entities if Space Age is enabled (pressure >= 1000, pressure <= 2000)
Changes:
- Remove Copper cables from Big wooden electric pole recipe
- Simplify recipe for Basic gear wheels to 2 wood
Version: 2.0.0
Major Features:
- Update mod to Factorio 2.0.7, using Kryzeth's stdlib fork for now (its data-stage functions are currently most up-to-date)
- Add basic gear wheel to inserter recipe
- Add support for AAI Loaders
Changes:
- Simplified settings to mostly be boolean checkboxes
- Updated technology unlocks to use Factorio 2.0 research triggers
- Add belts to red science pack instead of basic gear wheels