Wooden Logistics


Adds wood-tier belts, a lumber mill, wooden cargo wagons, and makes rails and other miscellaneous recipes cost wood.

Content
3 days ago
1.1 - 2.0
619
Logistics Trains Manufacturing Power

i Amator Phasma compatability

8 days ago

Hello, suggestion: Add compatability with https://mods.factorio.com/mod/apm_power_ldinc/discussion/6757a2e86e47491de8effbc3

Suggested way to do this:
1.Change the "Treated Wooden Planks" recipe from that mod to use your "Lumber"
2.Move the recipe for "Wooden Underground" and "Wooden Splitter" from tech "Wooden Logistics" to tech "Really basic logistics"

Reason for these suggestions:
1.Lumber to treated planks feels natural.
2. you need undergrounds and splitters when your mod and Amators mod are used together.

8 days ago

Hi, thanks for the input!

I will update undergrounds and splitters to be unlocked at the beginning / with Really Basic Logistics if AAI Industry is installed, so that progression is not broken.

However, I think I'll leave lumber and treated wooden planks unaffected, as frankly both fill a similar role. Lumber in my mods is considered treated wood (even though I didn't add a treatment chemical, that simply made progression with vanilla Factorio too complicated). And that mod uses sawblades in the recipes for treated wood, so I think it'd be best for that mod to handle that compatibility and either make treatment a second step, or wholesale replace my "lumber" with "treated wood planks". I'll post over there to share my input once I upload this change :)

I'm glad you like my mod and that it fits well with the amator phasma modset!

8 days ago

Cool cool, sounds good, thanks for updating the science :) excited to see if you guys find a nice middle ground.

7 days ago

@SafTheLamb - I have encountered an issue with logistics research unlock in the tech tree, did not unlock after previous tech requirements were completed.

7 days ago

Fixed in 2.3.4! I probably won't be supporting the Amator Phasma mods much, the progression is very significantly overhauled in a way that's significantly diverged from vanilla and readily modifies technologies added by other mods, which made fixing this more difficult than initially expected. But this should at least fix the softlock.

7 days ago

Same issue with AAI loaders too I'm afraid.

5 days ago

This should be fixed in 2.3.5! Thank you for being patient, and Happy New Year!

5 days ago

Failed to load mods: fdsl/lib/recipe.lua:123: fds_recipe.replace_ingredient: recipe aai-wood-loader does not have ingredient apm_simple_engine.
stack traceback:
[C]: in function 'assert'
fdsl/lib/recipe.lua:123: in function 'replace_ingredient'
wood-logistics/data-final-fixes.lua:16: in main chunk

Got this after updating.

5 days ago

Failed to load mods: fdsl/lib/recipe.lua:123: fds_recipe.replace_ingredient: recipe aai-wood-loader does not have ingredient apm_simple_engine.
stack traceback:
[C]: in function 'assert'
fdsl/lib/recipe.lua:123: in function 'replace_ingredient'
wood-logistics/data-final-fixes.lua:16: in main chunk

Got this after updating to 2.3.6

5 days ago

This is with APM, AAI, and Wooden installed.

5 days ago

Can I get a full list of what mods you have installed? I'm not seeing that load error. It could be due to load order, but I'm unsure.

5 days ago

I'm uploading 2.3.7, can you verify whether that works for you? I eased up on leniency for asserts when modifying recipes with 2.3.7.

If that doesn't work, can you post a full mod list and any mod settings that aren't the default?

4 days ago

Looks like the error is gone, Thanks for the fix :)

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