Water is not infinite


Makes water a finite resource. Uses a depth map: each water tile has a depth based on its type. Pumps drain lakes; depleted tiles become land. Refill with outfall pipes and rain

Tweaks
a month ago
2.0 - 2.1
1.71K
Environment Fluids Power

b Crash while placing

a month ago
(updated a month ago)

Hey,
I tested on an old map. I put only an outfall-pipe at the starter lake at the game crashed.

Error while running event water-is-not-infinite::on_tick (ID 0)
LuaFluidPrototype doesn't contain key fluid.
stack traceback:
(C): in function'index'
__water-is-not-infinite
/outfall-pipes.lua:11:in function 'find storage'
water-is-not-infinite/outfall-pipes.lua:97:in function 'on_tick'
water-is-not-infinite/control.lua:635:in function
<water-is-not-infinite/control.lua:590>

a month ago

Hey, thanks!
This was caused by a Factorio 2.1 API change and should be fixed in version 1.0.1

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