I found a bug. The game crashes once I set tiles somewhere.
By hand:
Error while running event water-is-not-infinite::on_player_built_tile (ID 53)
water-is-not-infinite/big-water.lua:39: bad argument #1 of 2 to 'ipairs' (table expected, got nil)
stack traceback:
[C]: in function 'ipairs'
water-is-not-infinite/big-water.lua:39: in function 'on_build_landfill'
water-is-not-infinite/control.lua:218: in function <water-is-not-infinite/control.lua:207>
By bot:
Error while running event water-is-not-infinite::on_robot_built_tile (ID 55)
water-is-not-infinite/big-water.lua:39: bad argument #1 of 2 to 'ipairs' (table expected, got nil)
stack traceback:
[C]: in function 'ipairs'
water-is-not-infinite/big-water.lua:39: in function 'on_build_landfill'
water-is-not-infinite/control.lua:218: in function <water-is-not-infinite/control.lua:207>