Makes water a finite resource. Uses a depth map: each water tile has a depth based on its type. Pumps drain lakes; depleted tiles become land. Refill with outfall pipes. (Alpha)
Large total conversion mods.
Map generation and terrain modification.
Things related to oil and other fluids.
Changes to power production and distribution.
Do you have a github page where you host the code? I wanted to create the suggestion and post some images, but I have to do it on the portal instead.
Hey, not yet. The code is a mess right now :) I need to put it in order first.
I’ve set up an empty GitHub repo if that’s more convenient for you: https://github.com/valertron/factorio-water-is-not-infinite
Don't bother with the code being a mess, which code isn't ? ;)