Void Snatch


A simple factorio mod inspired by SpaceBlock. Contains void resources duplication recipes, linked chests, low-tier power generator and a little piece of magic. Rich items descriptions in EN and RU

Content
21 days ago
1.1 - 2.0
1.18K
Power Storage Cheats

i Mod compatibility

1 year, 1 month ago

Is automatic mod compatibility possible for this mod? I'd be willing to lend a hand to get it working.

1 year, 1 month ago

Hello,

Do you mean automatically generate rare materials dupe recipe if Krastorio is on?

1 year, 1 month ago
(updated 1 year, 1 month ago)

That sort of thing, yes. Generate dupes for modded resources automatically. No explicit support needed on your end.

I do it for ClaustOrephobic and Drills of Drills.

1 year, 1 month ago

I am not sure about dynamic recipe icons, is there a way to handle it? I mean not simply snap an ore icon.

If you have specific mod compatibility request it is not a problem for me to add it, say which ones.

Thanks

1 year, 1 month ago
(updated 1 year, 1 month ago)

I am not sure about dynamic recipe icons, is there a way to handle it? I mean not simply snap an ore icon.

You can! The icons property on entities, items, and recipes allow you to do things like layer icons on top of each other and make icons from existing sprites.

If you separated the little +1 and catalyst icons from their base images and then used the icons property you could dynamically generate icons for other mods' resources.

If you have specific mod compatibility request it is not a problem for me to add it, say which ones.

I think if you implement it right, it should be entirely possible to get basically every mod working with it, except for maybe Space Exploration (not sure how to handle its surface stuff yet, which is why I didn't do anything with ClaustOrephobic to accommodate it)

1 year, 1 month ago

That sounds cool. I will take a look into it. May I ask your idea about how to automatically "recognize" raw resources? Is there kind of ores dictionary in game?

As for Space Exploration, well, I heard it makes something with linked-inventory prototype to prevent cross-surface interactions so probably there is not sense in fixing things that SE intentionally broke

Thanks

1 year, 30 days ago
(updated 1 year, 30 days ago)

That sounds cool. I will take a look into it. May I ask your idea about how to automatically "recognize" raw resources? Is there kind of ores dictionary in game?

data.raw.resource gives you all entities that are mineable by a mining drill that exist at the time of your mod’s data stage running. You’ll want to run in final fixes so you’re running after everyone else creates stuff.

From those, you can look at minable.results or minable.result to get the item names.

As for Space Exploration, well, I heard it makes something with linked-inventory prototype to prevent cross-surface interactions so probably there is not sense in fixing things that SE intentionally broke

Oh I just mean the terrain gen stuff. By the way you can 100% do all the worldgen from data stage too.

Thanks

No problem. It was either fork it myself or get you to do it, and I’m kinda busy of late.

1 year, 29 days ago
(updated 1 year, 29 days ago)

Oh. In case I wasn’t clear, “mining drill” also includes things like pumpjacks.

Also, if you want, you can pretty easily add these recipes to be unlocked by the techs that would normally unlock the drills (or may still unlock the drills, idk) that mine the resources.

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