Planet Virentis [Beta2]


A planet focused on agriculturing, alien grooming, and trading.

Content
26 days ago
2.0
4.64K
Factorio: Space Age Icon Space Age Mod
Planets Combat Enemies Environment Mining Fluids Manufacturing

b [Closed] Mod Load Fail

2 months ago

模组加载失败:...egacy_sa__/prototypes/entity/beam/tl-tesla-coil-beam.lua:152: attempt to perform arithmetic on field 'damage_base' (a nil value)
stack traceback:
...egacy_sa__/prototypes/entity/beam/tl-tesla-coil-beam.lua:152: in function 'make_tesla_beam'
virentis/prototypes/machines/town-tesla-turret.lua:223: in main chunk
[C]: in function 'require'
virentis/data.lua:21: in main chunk

下列模组需禁用:
• virentis (0.1.9)

2 months ago

What is the full name of "...egacy_sa__"

2 months ago

That's all I can see displayed. After looking up all mods, I think it should be tesla_legacy_sa_1.0.1 that is causing the mod conflict.

2 months ago

[tl-tesla-coil-beam.lua]
local result =
{
type = "beam",
name = args.name,
flags = {"not-on-map"},
width = 0.5,
damage_interval = 60 * 999,
target_offset = {0, 0},
action_triggered_automatically = false,
action = make_tesla_beam_action({
make_crit_damage_effect(settings.critical, args.damage_base * args.damage_mult), --line152
make_damage_effect(args.damage_base * args.damage_mult ),
make_shock_effect(args.shock, args.index),
}),
hidden = true,
hidden_in_factoriopedia = true
}
Hmm, maybe I should consider disabling this mod. Let me find out where it came from.

2 months ago

After removing tesla_legacy_sa the game didn't report an error ...... This is strange, it could be that a planet was referenced before but not in the current version. I've now re-added Virentis and all is fine at the moment. I think you may not have to worry about fixing this bug LOL. however, I would still recommend that you set this mod to be incompatible in the next version.

2 months ago

maybe entity name is conflicting, will looking on to this

a month ago

Nepodařilo se načíst mód "Error while loading recipe prototype "inert-coralmium-seed-recycling" (recipe): energy_required can't be <= 0.001.
Modifications: Coralmium Agriculture › Vanilla Galore Continued › Valide's Endgame › Tech tree plus › PlanetsLib › Igrys › Foliax"

a month ago
(updated a month ago)

Nepodařilo se načíst mód "Error while loading recipe prototype "inert-coralmium-seed-recycling" (recipe): energy_required can't be <= 0.001.
Modifications: Coralmium Agriculture › Vanilla Galore Continued › Valide's Endgame › Tech tree plus › PlanetsLib › Igrys › Foliax"

i need more context, and you should start a new thread

New response