Planet Virentis [Beta2]


A planet focused on agriculturing, alien grooming, and trading.

Content
9 days ago
2.0
2.70K
Factorio: Space Age Icon Space Age Mod
Planets Combat Enemies Environment Mining Fluids Manufacturing

b [Closed] Mod Load Fail

29 days ago

模组加载失败:...egacy_sa__/prototypes/entity/beam/tl-tesla-coil-beam.lua:152: attempt to perform arithmetic on field 'damage_base' (a nil value)
stack traceback:
...egacy_sa__/prototypes/entity/beam/tl-tesla-coil-beam.lua:152: in function 'make_tesla_beam'
virentis/prototypes/machines/town-tesla-turret.lua:223: in main chunk
[C]: in function 'require'
virentis/data.lua:21: in main chunk

下列模组需禁用:
• virentis (0.1.9)

29 days ago

What is the full name of "...egacy_sa__"

29 days ago

That's all I can see displayed. After looking up all mods, I think it should be tesla_legacy_sa_1.0.1 that is causing the mod conflict.

29 days ago

[tl-tesla-coil-beam.lua]
local result =
{
type = "beam",
name = args.name,
flags = {"not-on-map"},
width = 0.5,
damage_interval = 60 * 999,
target_offset = {0, 0},
action_triggered_automatically = false,
action = make_tesla_beam_action({
make_crit_damage_effect(settings.critical, args.damage_base * args.damage_mult), --line152
make_damage_effect(args.damage_base * args.damage_mult ),
make_shock_effect(args.shock, args.index),
}),
hidden = true,
hidden_in_factoriopedia = true
}
Hmm, maybe I should consider disabling this mod. Let me find out where it came from.

29 days ago

After removing tesla_legacy_sa the game didn't report an error ...... This is strange, it could be that a planet was referenced before but not in the current version. I've now re-added Virentis and all is fine at the moment. I think you may not have to worry about fixing this bug LOL. however, I would still recommend that you set this mod to be incompatible in the next version.

26 days ago

maybe entity name is conflicting, will looking on to this

22 days ago

Nepodařilo se načíst mód "Error while loading recipe prototype "inert-coralmium-seed-recycling" (recipe): energy_required can't be <= 0.001.
Modifications: Coralmium Agriculture › Vanilla Galore Continued › Valide's Endgame › Tech tree plus › PlanetsLib › Igrys › Foliax"

21 days ago
(updated 21 days ago)

Nepodařilo se načíst mód "Error while loading recipe prototype "inert-coralmium-seed-recycling" (recipe): energy_required can't be <= 0.001.
Modifications: Coralmium Agriculture › Vanilla Galore Continued › Valide's Endgame › Tech tree plus › PlanetsLib › Igrys › Foliax"

i need more context, and you should start a new thread

New response