Unfunny Science


(BETA) Entire game overhaul, ~900 more recipes. Makes the chemistry and industrial processes more "realistic" while trying to keep fun factor. Almost every recipe has a few byproducts to deal with, making even green circuits a challenge to automate.

Overhaul
1 year, 5 months ago
1.1
1.84K
Logistics Environment Mining Fluids Circuit network Manufacturing Power

g Tired of burners?

1 year, 5 months ago

Are you tired of burners? Are you tired of constantly connecting new coal line to every inserter, centrifuge, assembler of furnace? Not anmore! Grab yours "AmmoLoader+", set distance range from 32 to 64 and rebuild your world!
Required "AmmoLoader: Fuel" reserch. . .
And electronic circiut, so it is still "bananced".

NOTE : AmmoLoader+ (1.1.14) require change in prototype.lua to work.

Uch, I hope that this "sarcastic" text help you in play in "Unfunny Science". ;)

1 year, 5 months ago

Thats not really how it should be played, but play the way you want. What change needs to be made? I should be able to make it on my end

1 year, 5 months ago

Even tho i also use few suport mods , you can say. But at least to get them working is a chalenge too.

To the question what change needs to be made . i would say add some steam assemblers or burning fuel fluid, that could come handy. I have have seen few mods use these. and i liked the idea.

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