Unfunny Science


(BETA) Entire game overhaul, ~900 more recipes. Makes the chemistry and industrial processes more "realistic" while trying to keep fun factor. Almost every recipe has a few byproducts to deal with, making even green circuits a challenge to automate.

Overhaul
1 year, 5 months ago
1.1
1.84K
Logistics Environment Mining Fluids Circuit network Manufacturing Power

g Suggestions

1 year, 5 months ago
(updated 1 year, 5 months ago)

Hi there again :-)

Could you rename some of the vanilla-tech in the techtree?
for example: unpre.."logistic-1" to "logistic" (so it counts for other mods who use the vanilla techs too)

edit: Of course you have to unhide logistics in prototypes.tech.materials.lua line 4229 also ;-)

thank you

1 year, 5 months ago

0.1.4 should add some more QOL stuff like that, should be out in a few days

New response