Tenebris

by Big_J

Adds a new planet, tenebris, a dark planet enshrouded in a thick acidic atmosphere.

Content
9 months ago
2.0
16.0K
Factorio: Space Age Icon Space Age Mod
Enemies Environment Mining Fluids Manufacturing Power

g Consider Removing navigation tech requirement

8 months ago
  1. No drops means you are stuck on Tenebris until you build a rocket....with no hope of bailing.
  2. At the stage we reach Tenebris we should already have an interplanetary cargo system we can leverage.
  3. We have to mine iron, copper, stone and pump crude. Not much different than nauvis, and not worth forcing us to go through a sequence we already know.
  4. Intended way to get water?

Interesting choice to have a farmable product with no spoilage.

Feels a bit light on recipes. Consider leveraging quartz crystals to make circuits.

Gleba had an initial problem of integrating farming with iron and copper. Beavers integrate iron into their teeth. While farming beavers makes no sense here, perhaps some farmable resource can be infused harvest-able levels on iron and copper... while still being believable. Or beaverable.

Maybe Go deep into the horror theme like Rimworld Anomaly? Dark and scary planet with buggies....

7 months ago
(updated 7 months ago)

I just hate not having my construction bots, it would be nice if there was at least an option to enable or disable this in the mod, what's the point of a post aquilo planet if you can't use your interstellar factory to conquer it?

7 months ago

Oh wow what a bad balance issue. Not sure if this mod is still being maintained...

New response