Tenebris

by Big_J

Adds a new planet, tenebris, a dark planet enshrouded in a thick acidic atmosphere.

Content
11 months ago
2.0
17.4K
Factorio: Space Age Icon Space Age Mod
Enemies Environment Mining Fluids Manufacturing Power

i Simplify list of bioinfusable items

10 months ago

While I like the idea for this mod, a lot of bioinfusable items in this mod have no practical purpose and just clutter up the game menu. Some of these items are not different from their base item, and some are made obsolete by more advanced buildings.

Some examples:

Combinators(Including modded circuit components)
Non tier-3 assemblers
Belts
Inserter
Train cars
Stone furnace
AAI signal receivers
Roboports

I don't think this mod should generate bioinfused items unless they are meaningfully different from their base item.

Another problem with the bioinfusing system is it intersects with the quality system, since both bioinfusing and increasing quality increase machine speeds. Since you already have a bioluminescent beacon as a reward for Tenebris' science, why not add tier 4 modules as another Tenebris reward? That would allow you to give faster machines and a faster pathway to high-quality machines without creating a parallel bioinfusing system.

9 days ago
(updated 9 days ago)

@MeteorSwarm can you maybe fix this in you fork, see https://github.com/nicholasgower/tenebris-prime/issues/4? It's really a bit annoying, and this mod seems a bit unmaintained at the moment (not blaming the mod author at all, it's free content we are able to enjoy which is beyond amazing, thanks @Big_J).

I just thought, since https://mods.factorio.com/mod/tenebris-prime exists, maybe you can cook something up that addresses this issue...? Thanks for considering!

6 days ago

well I wouldn't say that the bioluminescent thingies don't get upgrades... e.g. inserters rotate faster (https://github.com/nicholasgower/tenebris-prime/blob/da789e6653917ae037a50629060c0863b2349c16/prototypes/bioluminescent.lua#L156), and all things seem to not need energy any more...? (https://github.com/nicholasgower/tenebris-prime/blob/da789e6653917ae037a50629060c0863b2349c16/prototypes/bioluminescent.lua#L81)

(I don't know, I haven't been to Tenebris, just looking at the code).

Nonetheless, I agree with you that it clutters everything up. I don't know if you could "hide" them in some situations (like e.g. suggested here https://github.com/nicholasgower/tenebris-prime/issues/4), I think the whole bioluminescent additions would need some thought which would be useful and not being bulk-added... but I don't know about the intentions of the mod's author, of course...

6 days ago

Right now, Tenebris Prime is in the middle of being reworked by Zwvei, so I am leaving them to fix any issues with Tenebris.

New response