While I like the idea for this mod, a lot of bioinfusable items in this mod have no practical purpose and just clutter up the game menu. Some of these items are not different from their base item, and some are made obsolete by more advanced buildings.
Some examples:
Combinators(Including modded circuit components)
Non tier-3 assemblers
Belts
Inserter
Train cars
Stone furnace
AAI signal receivers
Roboports
I don't think this mod should generate bioinfused items unless they are meaningfully different from their base item.
Another problem with the bioinfusing system is it intersects with the quality system, since both bioinfusing and increasing quality increase machine speeds. Since you already have a bioluminescent beacon as a reward for Tenebris' science, why not add tier 4 modules as another Tenebris reward? That would allow you to give faster machines and a faster pathway to high-quality machines without creating a parallel bioinfusing system.