Okay I have been messing around and playing around with that tiles-tenebris.lua, I got it to start, and work, its the collision-mask that seems to be at fault.
By changing the collision mask under the data:extend
from this ->
"
collision_mask = tile_collision_masks.shallow_water,
"
Into this ->
"
collision_mask = {
layers={
water_tile=true,
resource=true,
floor=true,
}
},
"
That collision mask is taken from tile_collision_masks at the shallow water, so it might be that it returns something else than a table that it expects
Works on latest 0.1.5 and 0.1.3, I have not tested any other versions