Thanks! You're actually touching on some features that I have been thinking about and planning for. I would like to further expand the underground behavior so that players need to setup "cieling supports" that hold up large open caverns. They would likely behave similar to the lightning rods on Fulgora, where they combine together into a safe-zone.
I have also wanted to toy with the heat changes of different levels. It seems logical that the geothermal power plants would be more effective further underground since there is more heat to tap deeper. I was thinking more of a "smog" mechanic than heat for clogging up machines but I think conceptually it's basically the same.
I will keep these ideas in mind for the future!