Spawner Tweaks: Pollution on Kill
Make clearing enemy nests a meaningful environmental decision.
This mod creates (or absorbs) pollution whenever a unit spawner is destroyed. Choose from several startup presets, ranging from cleaning up the environment to causing a massive pollution surge that can attract even more enemies.
Features
- Configurable pollution effect with six startup presets.
Release
- Mild (+500)
- Noticeable (+2,000)
- Leave them alone! (+25,000)
Absorption
- Mild (-500)
- Noticeable (-2,000)
- Pollution vacuum (-25,000)
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Works with all unit spawners, including those added by other mods.
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Compatible with existing saves.
Why?
Destroying a nest already has strategic consequences by expanding your territory. This mod adds an environmental consequence as well, making the decision to clear enemy bases more interesting.
Alternatively, you can turn nest clearing into an effective way to reduce pollution by choosing one of the absorption presets.
Compatibility
The mod only modifies the dying_trigger_effect of unit-spawner prototypes and should be compatible with most mods.
Additional Notes:
Please check another mods from me, you might find them interesting:
Belt Immunity With Benefits
Dispose in Liquids
Productivity Through Science
Spawner Tweaks: No Damage When Blocked