Productivity Through Science

by wadeack

Turn scientific progress into industrial efficiency. Every researched technology grants a permanent productivity bonus to all unlocked recipes.

Tweaks
7 days ago
2.0 - 2.1
500
Cheats
Owner:
wadeack
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
2 months ago
Latest Version:
1.1.7 (7 days ago)
Factorio version:
2.0 - 2.1
Downloaded by:
500 users

Productivity Through Science

Turn scientific progress into industrial efficiency.

Every researched technology permanently increases the productivity bonus of all unlocked recipes. As your factory advances through the tech tree, production becomes progressively more efficient.

The experience can vary significantly depending on the Productivty per technology setting. Keep in mind, minimum tech unlocks for Space Age is 86, all techs (infinity research only once) - 277, and there's always the Mining Prod Bonus. Base game: 44 absolute minimum, 177 - all techs with single infinity.

The mod becomes extremely OP with Remove Productivity Cap.

Features

  • Gain a configurable productivity bonus for every researched technology.
  • Applies automatically to all unlocked recipes.
  • Newly unlocked recipes immediately inherit the current productivity bonus.
  • Bonuses are tracked independently for each force, making the mod fully multiplayer compatible.
  • Runtime-global setting to configure the productivity gained per researched technology.

Configuration

Map settings:

  • Productivity per technology (default 0.5%)
  • Ignore recycling recipes (default false) - control whether recycling recipes benefit from the mod or are ignored (with an exception for scrap recycling)
  • Restrict to only intermediates (default false) - restrict the mod's bonus exclusively to recipes that natively allow productivity modules

Accepts decimal values.

Notes

  • Productivity is recalculated automatically whenever research is completed.
  • The /pts-resync command rebuilds the internal research cache and refreshes all productivity bonuses. This should be used in case when tech is researched by a script (the mod will ignore those for multiplayer scenarios) and you want it to be accounted by the mod. Otherwise use it if you change map settings.
  • In case you have researched productivity related techs from Space Age before v.1.0.3 (v.1.1.4 for 2.1) use /pts-repair-space-age command from v.1.0.4 (v.1.1.5 for 2.1) to recalculate the bonus productivity.

Additional Notes:

Please check other mods from me, you might find them interesting:
Belt Immunity With Benefits
Dispose in Liquids
Spawner Tweaks: Pollution on Kill
Spawner Tweaks: No Damage When Blocked