Spawner Tweaks: No Damage When Blocked

by wadeack

Changes the behavior of spawners when they are blocked from spawning units by removing the damaging part of acid cloud. Optionally creates pollution instead of damage.

Tweaks
2 days ago
2.1
3
Enemies
Owner:
wadeack
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
2 days ago
Latest Version:
1.0.1 (2 days ago)
Factorio version:
2.1
Downloaded by:
3 users

Spawner Tweaks: No Damage When Blocked

About the mod:

Starting from Factorio v.2.1 blocked spawners produce acid cloud that damages blocking buildings (e.g. walls, pipes). This mod completely removes the damaging part of the effect with optional twists.

Features:

  • Removes the destructive acid damage effect entirely from blocked unit spawners.
  • A startup setting lets you choose exactly how blocked spawners behave:

Remove acid cloud:
- Deletes the blocked spawner reaction event entirely, leaving them completely silent.

Acid cloud is a pollution:
- Removes the damaging aspect of the acid cloud and swaps it with pollution creation instead. The spawner itself will vent localized pollution consistently without melting your infrastructure.
- In pollution mode, a zero-damage copy of the original green acid cloud is preserved, providing a clear visual warning that a spawner is choked without hurting nearby structures.

  • Includes a startup option to select your preferred biter spawning layout. Keep the tighter Factorio v2.1 vanilla behavior or revert to the classic, sprawling v2.0 layout pattern (3x3 radius and spacing).

Additional Notes:

Please check another mods from me, you might find them interesting:
Belt Immunity With Benefits
Dispose in Liquids
Productivity Through Science
Spawner Tweaks: Pollution on Kill