Productivity Through Science

by wadeack

Turn scientific progress into industrial efficiency. Every researched technology grants a permanent productivity bonus to all unlocked recipes.

Tweaks
a day ago
2.0 - 2.1
159
Cheats

Changelog

Version: 1.1.2
Date: 2026.07.27
  Bugfixes:
    - Fixed PVP scenarios and map setup scripts inflating the productivity bonus stack at game start.
  Changes:
    - Research event handler now ignores script-triggered completions (`event.by_script`), ensuring the +1 productivity stack only increases when players legitimately finish research in labs.
Version: 1.1.1
Date: 2026.07.26
  Changes:
    - Added Brain Damage Fixed! as an optional dependency.
Version: 1.1.0
Date: 2026.07.03
  Changes:
    - Updated to Factorio 2.1
Version: 1.0.0
Date: 2026.07.03
  Info:
    - Initial release.
  Features:
    - Added configurable productivity gain per researched technology.
    - Automatically applies the cumulative productivity bonus to all unlocked recipes.
    - Newly unlocked recipes immediately receive the current productivity bonus.
    - Productivity scales with each force's researched technologies independently, ensuring multiplayer compatibility.
    - Runtime-global setting to configure the productivity gain per technology.
    - Use /pts-resync command to rebuild the research cache and refresh productivity bonuses after editor or script-based research changes.