Turn scientific progress into industrial efficiency. Every researched technology grants a permanent productivity bonus to all unlocked recipes.
Small changes concerning balance, gameplay, or graphics.
Version: 1.1.2
Date: 2026.07.27
Bugfixes:
- Fixed PVP scenarios and map setup scripts inflating the productivity bonus stack at game start.
Changes:
- Research event handler now ignores script-triggered completions (`event.by_script`), ensuring the +1 productivity stack only increases when players legitimately finish research in labs.
Version: 1.1.1
Date: 2026.07.26
Changes:
- Added Brain Damage Fixed! as an optional dependency.
Version: 1.1.0
Date: 2026.07.03
Changes:
- Updated to Factorio 2.1
Version: 1.0.0
Date: 2026.07.03
Info:
- Initial release.
Features:
- Added configurable productivity gain per researched technology.
- Automatically applies the cumulative productivity bonus to all unlocked recipes.
- Newly unlocked recipes immediately receive the current productivity bonus.
- Productivity scales with each force's researched technologies independently, ensuring multiplayer compatibility.
- Runtime-global setting to configure the productivity gain per technology.
- Use /pts-resync command to rebuild the research cache and refresh productivity bonuses after editor or script-based research changes.