Turn scientific progress into industrial efficiency. Every researched technology grants a permanent productivity bonus to all unlocked recipes.
Small changes concerning balance, gameplay, or graphics.
Version: 1.1.7
Date: 2026.08.12
Changes:
- Removed irrelevant recipes from receiving bonus. Use /pts-resync for it to take effect on the existing save.
Features:
- Added a new setting to control if recycling recipes should benefit from mod or not.
- Added a new setting to control if mod's bonus should be applied to intermediate products only (i.e. recipes that allow productivity modules).
Version: 1.1.6
Date: 2026.08.11
Bugfixes:
- Fixed the way researched techs are calculated on init and configuration change.
Changes:
- Added back /pts-resync command to force recalculation of productivity bonuses.
Version: 1.1.5
Date: 2026.08.09
Changes:
- Added a command - /pts-repair-space-age - to fix productivity bonuses overrides from this mod v.1.1.3 or older on top of vanilla productivity bonuses from techs
Version: 1.1.4
Date: 2026.08.09
Bugfixes:
- Fixed productivity bonus overrides from the mod on top of vanilla researches.
Changes:
- Removed pts-resync command.
Version: 1.1.3
Date: 2026.08.03
Bugfixes:
- Fixed productivity bonus resetting after mod updates/migrations when using tech-forgetting mods (e.g. Brain Damage).
Changes:
- Updated stack initialization to preserve highest historic research count across save reloads and configuration changes.
Version: 1.1.2
Date: 2026.07.27
Bugfixes:
- Fixed PVP scenarios and map setup scripts inflating the productivity bonus stack at game start.
Changes:
- Research event handler now ignores script-triggered completions (`event.by_script`), ensuring the +1 productivity stack only increases when players legitimately finish research in labs.
Version: 1.1.1
Date: 2026.07.26
Changes:
- Added Brain Damage Fixed! as an optional dependency.
Version: 1.1.0
Date: 2026.07.03
Changes:
- Updated to Factorio 2.1
Version: 1.0.0
Date: 2026.07.03
Info:
- Initial release.
Features:
- Added configurable productivity gain per researched technology.
- Automatically applies the cumulative productivity bonus to all unlocked recipes.
- Newly unlocked recipes immediately receive the current productivity bonus.
- Productivity scales with each force's researched technologies independently, ensuring multiplayer compatibility.
- Runtime-global setting to configure the productivity gain per technology.
- Use /pts-resync command to rebuild the research cache and refresh productivity bonuses after editor or script-based research changes.