Space Power Transmitter


Wanna try interplanetary energy arbitrage? It links any planet or space platform (even a moving one) to a shared space power grid: energy flows both ways over any distance, rationed by demand. Holding the link costs a constant upkeep (600 MW by default, less at higher quality); without enough local power the link drops and reconnects automatically. Wired to a circuit network, the transmitter broadcasts its link status and supports an Enable if condition. Can be unlocked on Aquilo.

Content
a month ago
2.1
183
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Power

Changelog

Version: 1.3.0
Date: 24. 10. 2026
  Features:
  - The hidden import and export ports are dynamic-priority electric-energy-interfaces now: the import port switched from the tertiary priority, and the accumulator-typed export port was replaced by a fresh interface. The network's battery capacity is no longer inflated by up to 2 GJ per transmitter.
  Bugfixes:
  - The hidden sound driver entity has a proper name in the electric network info (it showed as an unknown-key placeholder before).
  Changes:
  - Transmitters built under 1.x keep working after the update (the body loads unchanged). Their old export port entities are removed by the engine together with any banked charge (up to 1 GJ per transmitter); the fresh ports refill as soon as the link is up again. A network without own generation may need a moment of generation (or a console command) to re-establish its links after the update.
Version: 1.2.0
Date: 24. 10. 2026
  Features:
  - The transmitter can be wired into a circuit network and broadcasts its link status as virtual signals: spt-link-up (healthy link) and spt-link-failing (the upkeep is not being paid - the link drops within seconds); both signals absent means the link is down.
  - Circuit "Enable if" condition (a small panel next to the transmitter's window): while it is false the transmitter is off - no link, no upkeep drain.
  - The wire color carrying the status signals and the wire color watched by the condition are selectable (Both / Red / Green).
  - The condition and the wire choices transfer with the copy-paste tool and in blueprints.
Version: 1.1.0
Date: 18. 10. 2026
  Features:
  - The beam column now carries a travelling energy ripple (24-frame seamless loop).
  - The transmitter flickers in sync with the beam while the link is up.
  - The transmitter hums with an electric loop while the local network can power it (hidden sound driver, Space Exploration / modular-nuclear-reactor pattern).
  - The hull is pre-shaded dark blue with the emissive parts kept white, and the shadow is sharpened.
  - Added a hidden always-on sound driver entity (spt-hum) tracked as a transmitter child.
  - New 620x620 thumbnail.
Version: 1.0.1
Date: 18. 10. 2026
  Bugfixes:
  - Fixed the transmitter glow overlay rendering half a tile above the structure (draw_as_light layers are anchored 16px higher by the engine; the glow layer's y-shift is compensated).
Version: 1.0.0
Date: 18. 10. 2026
  Features:
  - Links a planet or space platform to the common space power grid: transfers energy through space over any distance, moving space platforms included.
  - Energy flows in both directions between all linked surfaces of one force and is rationed proportionally to demand when production falls short.
  - The transmitter draws a constant upkeep power to hold the link (600 MW by default; higher quality draws less); the link drops when the local network cannot supply it and is restored automatically once it can again.
  - Unlocked with Cryogenic science (researchable on Aquilo).