This is a mod for Space Age
All planets, except Nauvis, and space platform related items are hidden.
Changes to Nauvis to accommodate Space Age without space
New ore, Exceptional Ore, that contains Tungsten, Calcite, Holmium, Scrap and Lithium.
New fluid nodes; Lava, Ammonia, Fluorine and Lithium, utilized with pumpjacks.
Pentapods spawn from biter/spitter nests, spawn rate/evolution have been fine tuned.
Demolishers will spawn if setting is enabled, starting with big stomper deaths.
Promethium Science reworked to make use of old style rocket and demolishers (if active).
Optional gameplay alterations
-Frozen mechanic from Aquilo (tech adjustments and items granted at start)
-Lightning mechanic from Fulgora (tech adjustments and items granted at start)
-Rural mode (removes map generated resources, grow trees for resources!)
Several settings to grant a boost on new game start
-Mech Armor (loaded with legs and roboports) and tesla gun.
-Faster baseline robot speed.
-Some big mining drills, electric furnaces, substations and solar panels.
Outside mod support
The BZ mods listed in optional dependencies and K2SO work with this mod.
Let me know if a mod is conflicting and I can see about making it compatible.
The factory can grow again (on one map)!
If rural mode is appealing, check out planet Foliax. It is self-contained and expands on resources from plants.
I am interested in feedback and suggestions!
https://discord.gg/sQU7PahZEu