Large total conversion mods.
Version: 0.5.9 Fixes: - Bug with new "no-item" item and stack size setting corrected.
Version: 0.5.8 Fixes: - Ammonia fluid fix for train routing.
Version: 0.5.7 Fixes: - Ammonia fluid should now appear in filter/request window.
Version: 0.5.6 Changes: - (BZsilicon) Changed razorgrass tech to require science packs. - (Bzsilicon) Razorgrass plant seed will now appear in Willow. Fixes: - Willow will spawn with alien biomes active (needs moisture, blue/purple tiles, look for blue tree dot on map preview). - (BZsilicon) Razorgrass plant tile restrictions removed.
Version: 0.5.5 Changes: - (BZcarbon) Changed diamond processing 2 tech to require science packs.
Version: 0.5.4 Fixes: - Alien biomes check put in place around the hiding of gleba plants, should no longer cause an error.
Version: 0.5.3 Changes: - New setting for rural mode, allows for setting the seed return percentage on harvested plants.
Version: 0.5.2 Changes: - Purify buried one flesh recipe; fluoroketone hot output no longer benefits from productivity. - Vanilla wood plant again has grass/mud spawn when planted.
Version: 0.5.1 Changes: - Exceptional Ore no longer requires big mining drill. - Cargo Bay returns to the lineup, collect all the divine meat. Fixes: - Scrap productivity now affects the reworked scrap tiers.
Version: 0.5.0 Fixes: - Fixed issue with k2so/volcanic/non-rural games trying to modify lithium plant that doesn't exist. - Fixed issue with vanilla concrete removing spawner remains, only nauvis restoration should do this.
Version: 0.4.9 Fixes: - Vanilla tree plant can once again be placed on any land tile (including nauvis restoration).
Version: 0.4.8 Fixes: - Imersite tree seed now shows up on seed discovery and willow. (k2so/rural) - Razorgrass seed now shows up on seed discovery and willow. (bzsilicon) - Jellynut/yumako now show up on filter/request window. - Removed raw fish from spidertron recipe. (k2so, fish weren't spawning in world, will investigate later)
Version: 0.4.7 Tiles: - Nauvis restoration and all vanilla concrete variants will remove all decoratives nearby when placed.
Version: 0.4.6 K2SO: - Rocketry added to spidertron technology prerequisites, recipe uses rocket launcher now. Filter/Request Window: - Fixed uranium ore wasn't showing. Bob's Enemies: - Spawners will create the spawner remains resource patch when destroyed. (for biter eggs)
Version: 0.4.5 Rural Nauvis: - Created wood plant, with all the features of the other rural plants. - (specifically for K2SO; we are already planting 20+ trees in the world, greenhouse generated wood soiled the experience) - Reverted changes to gleba wood plant. - Changed the way seeds are added to seed discovery and willow, let me know if something is missing. BZzirconium: - Marked hidden the sneaky asteroid crushing recipe that escaped the last culling. BZcarbon: - Marked hidden space platform nanotubes recipe. Frozen Nauvis: - Removed heat requirement for burner mining drill.
Version: 0.4.4 K2SO: - Fixed Advanced Lab technology to require fiber optics (when bz changes lab recipe). BZcarbon: - Fixed rough diamond wasn't showing on filter/request window.
Version: 0.4.3 K2SO: - Fixed rare metal ore wasn't showing on filter/request window. - Spidertron is now immune to lightning (electric damage).
Version: 0.4.2 Spidertron: - When k2so is active, removed fuel/grid changes from k2so, reduced requirements to unlock at utility (yellow) tech card and replaced rocket turret with rocket launcher in recipe. Alternative Asteroid Processing: - Marked as hidden. Scrap: - Created burner recycler, available after automation unlock. - Created three tiers of scrap recycling, each unlocked at electronic/advanced circuit/processing unit unlocks, gradually offering more items when recycled. - Vanilla scrap recycling marked as hidden. - (was getting annoyed with other mods constantly changing scrap, it was a jumbled mess when other mods loaded in what they wanted.)
Version: 0.4.1 Rural Nauvis: - New icons for yumako/jellynut/razorgrass (bzsilicon) seeds. - Lithium tree now yields lithium again when k2so is active. Nauvis Willow: - Removed from Welcome to the Jungle auto generation. (k2so)
Version: 0.4.0 Rural Nauvis: - New icons for resource tree seeds. - Moved yumako/jellynut/razorgrass seeds next to the other rural mode seeds, in inventory. - Resource trees have their own section in factoriopedia, above the other trees. - Razorgrass seed now will spoil in 10 minutes, like the other seeds. (bzsilicon) Nauvis Willow: - Now has a proper factoriopedia simulation and is bioluminescent!
Version: 0.3.9 Rural Nauvis: - Game checks every minute (for new and saved games), for the six techs that require mining something and auto completes them. (for k2so and bz mods) - Removed janky ore patches and mining drills to accomplish the above.
Version: 0.3.8 Rural Nauvis: - HUGE UPDATE! - Reworked how plants are created, now they have proper sounds and mining visuals! - Diversified the plants, all the gleba plant models are used. (except gross lickmaw and smol water cane) - Uranium, holmium, tungsten, calcite, scrap and lithium have new models. - Iron, copper, stone, coal, oil, lava and fluorine are unchanged but have fancy Factoriopedia pages now. - Created plants for K2SO and BZ (tin, lead, zircon, carbon and titanium) - Razorgrass from BZ silica is updated to match the other plants and tile restriction removed. - There is a slight issue with BZ mods, hiding the resource control sliders isn't possible at the moment because of a function (ore_fix) BZ runs when the save is changed. - Work around hides the resources from map generation. A setting was created, when checked, this mod wont try to hide the sliders, which makes BZ happy. - Graphite processing technology (bzcarbon) cant be changed, requires mining graphite. A 1 ore patch with an electric mining drill will spawn to satisfy it, hook up to steam and power. Stormy Nauvis: - Removed lightning priority except collection rods. - Added spawners to the lightning exemption list. (volcanic mode spawners were being destroyed before they were seen) Volcanic Nauvis: - If played without rural but with k2so or any bz mod, the resource plants from those mods will be accessible and agricultural tower will be unlocked at start. - No plans yet to add external resources as a production chain from lava, at the moment.
Version: 0.3.7 Volcanic Nauvis: - New mode that removes map generated resources and places the player in an ocean of lava. - Start area is a small landmass with ponds of water and oil. - Nothing is in the lava ocean, except the enemy islands that form over time, growing in size over time. - Landfill can be used to cover most lava, except hot lava rivers. - Rural, stormy and frozen can be active with volcanic. Snow terrain must be disabled. - If frozen is active, placing heat pipes near lava will heat them to max temperature. - Additional setting to set the interval of heat pipe temperature refresh, for when there are massive amounts of heat pipes, to reduce fps drops. - New burner foundry and burner recycler, available with automation tech unlock. - Polluted lava is in the ocean and two new recipes are available to filter and gather resources from it. - Coal added to molten copper/iron from lava recipes. - Four foundry recipes and scrap recycling available at the start. - Resources from "other planets" available with recipe learned from oil processing tech unlock. Filter/Request Windows: - Some mods were removing yumako/jellynut, corrected. Demolishers: - Setting for demolishers moved to startup. - When volcanic is active, demolishers can go wherever they please without being removed.
Version: 0.3.6 Burner Radar: - New fuel powered radar that is immune to freezing/lightning, the natives will not like this pollution machine.
Version: 0.3.5 Enemies: - Every 20 seconds, the game will remove demolishers that have wandered into the water. - (cheap fix, demolishers dont have water logic because there is no water on vulcanus) - Reduced the required big stomper deaths to summon a small demolisher to 20. - Reduced the required small demolisher deaths to summon a medium demolisher to 10. - Reduced the richness of spawner remains. Landscaping: - New placeable tile Nauvis Restoration (tree icon by concrete and landfill), that will remove fulgoran dunes and spawner remains. - Wood tree growth reduced to 5 minutes, removed tile restrictions, results boosted and grass spawns when planted. - Removed fluid from atomic bomb scorch mark. Item/Recipe Window: - Marked hidden the remaining space items/recipes, connections and asteroids. - Organized all the new items and recipes this mod creates.
Version: 0.3.4 Compatibility: - Fixed K2SO was overriding robot baseline speed setting. - Fixed issues with enemy race manager wanting settings that were removed/hidden. - (if there are any mod issues with sliders being disabled, please let me know, ez fix now) - Added check for legendary quality tech, for mods that adjust quality. Frozen Nauvis: - Tesla turret and poison laser turret now have heat requirements. Filter/Request Window: - Fixed that some items werent showing on filter/request window. - (if there are items missing from filter/request window, please let me know, ez fix now) Enemies: - Both biter and spitter nests will spawn pentapods (previously only biter). - Both biter and spitter behemoths removed. - Nerfed all worms to small worms health and damage. Fuels: - Sulfur and explosives are now burnable fuels.
Version: 0.3.3 Rural Nauvis: - Tree outputs have been adjusted; iron, copper, coal and tungsten have increased; holmium, calcite, fluorine and ammonia have decreased. - Lithium tree no longer drops lithium cubes, instead drops lithium. (an aquillo mechanic that isnt necessary, brine was only used to make lithium) - Three new recipes to directly convert oil cube to petroleum gas, light oil and heavy oil. Requires oil refinery, outputs match advanced oil processing. - Resources replaced by trees will no longer show on new game screen. - Outside mod resources will show on new game screen. - Some preset map configurations are removed to allow resource sliders to be hidden. (ribbon world, rail world, rich resources) Promethium Science: - Adjusted recipes to process spoiled items quicker and require more rocket launches. - Removed processing units from all recipes and made quantum processor equal to output number. Plants: - Jellystem/Yumako tree now have unique map colors. Fulgoran ruins: - Changed NAUVIS to iron and copper stromatolite. - Added fulgoran lightning attractor to protect plants. BZ Compat: - Fixed an issue with failing to load BZ mods, mods need the gleba plants slider active.
Version: 0.3.2 Nauvis Willow: - Nauvis willow will spawn in every combination of modes (rural, snow terrain, etc) and contain any extra items for that mode. - Nauvis willow will have snow coloring if snow terrain is active and will be the only tree to spawn. Snow Terrain: - Rocks are returned to rocks and will not contain extra items. - Extra items previously were not spawning in a couple combinations of modes with snow terrain, this is corrected. Accumulators: - Two new higher tier accumulators, each 4 times stronger than the previous tier. Plants: - Jellystem/Yumako tree now have grass and mud spawn around them when planted. New Game Screen: - Removed remaining "other planet" control sliders. Zmod Code: - Cleaned up a lot of the code for the mod. Tested most of it, let me know if something broke.
Version: 0.3.1 Recipe: - Biolab, removed capture rocket ingredient and added pentapod egg. - Purified Makers Flesh, result corrected.
Version: 0.3.0 Rural Nauvis: - Seeds will now spoil in 10 minutes. - (unwanted seeds were stockpiling and needed seeds were difficult to replenish, now the unwanted can be rerolled after they spoil) - Lowered fuel value of seeds to match wood, except coal/lava/uranium seeds. - Seed Discovery recipes now inclued jellynut seed and yumako seed. - Seed probablity from harvested trees increased from 50% to 75%.
Version: 0.2.9 Rural Nauvis: - Five new trees that contain the five fluids in solid cube form. - New technology to unlock liquify cube recipes, after oil-processing. - Changed machine requirement for liquify cube recipes, now requires chemical or cryogenics plant (except lava). - Changed machine requirement for liquify lava cube recipe, now requires assembling 2/3 or foundry. - Liquify lava recipe now requires steam. - Cubes removed from ore trees. - Adjusted seed proc chances. - Grass and mud decoratives now spawn around trees that are planted. Landfill: - Seven new recipes for advanced landfill, which use the different ores in game. - New technology to unlock advanced landfill, after landfill.
Version: 0.2.8 Rural Nauvis: - Oil cube and lava cube are now fuels that can be burned for energy. - Fixed some spelling and wording on tooltips for new items. - Changed icons for cube recipes. - Added oil cube to lubricant recipe. Compatibility: - Added biomass recipe for K2SO early game.
Version: 0.2.7 Rural Nauvis: - New mode that removes all ore and fluids from map generation, these items are now collected from trees. - Nine new trees (recolored boompuffs!) that can be planted, each for the nine ores. Fluids drop in solid form from five of these trees. - Enables Agricultural Tower at the start of game, with modified recipe ingredients. - Start the game with iron/copper seeds and one agricultural tower. - New recipes that consumes spoilage or wood to discover a random seed. - New trees generate pollution when harvested but their pollution absorption while alive is greatly increased. - Spawner remains still require mining (might change in the future). - If Snow Terrain is enabled, seeds will drop from rocks. - Willows have a chance to drop all seeds (new seeds and yumako/jellynut), when Rural Nauvis is enabled. Nauvis Willow: - Now has leaves animation, color variants to match other trees and a light blue marker on the map. - Map generation, willows will now spawn together favoring grassy areas. Yumako and Jellynut Trees: - Removed soil requirement, soil recipe and soil tech unlocks.
Version: 0.2.6 Enemies: - Sulfur ore patch renamed Spawner Remains. - Spawner remains visual changed to dead bugs. - Spawner remains now has more fulgoran flair. Frozen Nauvis: - Added stone and coal to rocks. Setting: - Added new setting that allows stack size adjustment for all items in game.
Version: 0.2.5 Smelting Machine: - Changed the visuals and animations to appear more burner like and less like its counterpart. Resources: - Changed sulfur ore patch visual and map color. Enemies: - Spawners now go out with passion and whats left behind matches the spawner visual.
Version: 0.2.4 Frozen Nauvis: - New insulated pipe and pipe to ground, immune to lightning and will not freeze. - New smelting machine that can smelt normal items and craft insulated pipes. - New technology for insulated pipes and smelting machine that unlocks after automation science packs. - New pipes require significantly more resources and time to balance the immunities. - Set smelting machine and foundry to not require heating.
Version: 0.2.3 Technology: - Marked space science pack as hidden and removed all links to it. - Marked rocket silo as hidden and moved relevant effects to promethium science pack technology. - All "other planet" technology is now gated behind production and utility science packs, instead of rocket silo. - Converted all (except first three) triggered research effects (ie "mine calcite ore") to require science packs. - Removed all "auto trigger" effects on technology not used (ie space platform). - Overall, fixed all the jank in the technology tree and made it official. New Game Settings: - Moved all starting area ruins and decoratives to a setting, now that the tech tree is fixed. - Mech armor and tesla gun are combined into a setting. Frozen Nauvis: - Set inserters and steam engine/turbine to not require heating. Stormy Nauvis: - Created a tech unlock for lightning rod that requires automation and logistics packs. - Lightning will strike small enemies and spawners.
Version: 0.2.2 Snow Terrain: - Significantly improved the way snowy terrain is generated, no more fps drop! - Removed Lithium Glaciers and moved gleba materials to rocks. - Rocks also have a chance to drop a heat pipe with Frozen Nauvis setting activated. - Ground decorations have returned, snow even drifts over resources. Gleba Terrain: - Removed (was just for the memes).
Version: 0.2.1 Weather: - Rainy and Stormy Nauvis settings are miserable (changed render tint to be muddy-ish and slightly darker). Snow Terrain: - New setting that enables a frozen Nauvis map generation (stutters slightly when discovering new chunks). - All land tiles are replaced with snow and ice tiles. - Ice tiles can be built on. - Tree spawning removed. - Gleba tree materials that were in Willows, are now available inside lithium ice that spawns on the map. Enemies: - Set buried ones flesh (demolisher drop) to be auto deconstructed (so bots can pick them up automatically). - Nerfed medium worms to small worms health and attack stats. Medium worms were spawning at start of game, this is a bandaid.
Version: 0.2.0 Enemies: - New setting that adds Demolishers (mod settings>map), can be toggled during gameplay. - Small demolishers spawn after big stomper pentapods start dying. - Medium demolishers spawn after small demolishers start dying. - Big demolishers spawn after medium demolishers start dying. Weather: - New setting that adds rain visual. - New setting that adds lightning mechanic (new games will get equipment to help, WIP will tune more later). - New setting that adds frozen mechanic (new games will get equipment to help, WIP will tune more later). Promethium Science: - Overhauled promethium science, added a crafting chain to get promethium science packs. - Removed previously added biter dna items/recipe, sulfur patch now produces sulfur and biter eggs. - Rocket silos and celestial drills will grant makers flesh, which can be used in the promethium chain. - Demolishers will spawn buried one flesh when killed, which can be collected and used in the promethium chain. - Legendary quality, railgun and fusion power now require promethium science packs to unlock.
Version: 0.1.9 Resources: - Scrap probablities lowered. - Gleba soils now spawn the natural/unmineable version of the tile (the mineable version was only useable on gleba). Decorative: - Enemy "nests" now have a smoke effect. - Ammonia, lithium and fluorine nodes now have more snow. Enemies: - Worms evolution factor adjusted slightly (still unsure why medium worms spawn at start of game). Settings: - New setting (mod settings>map) that changes all land tiles to jellynut/yumako tiles (for the memes, not recommended). - New setting to grant extra ruins at start of game (default=enabled). - New setting to grant big tech machines at start of game (default=enabled). - New setting to grant fully loaded mech armor at start of game (default=disabled). - New setting to increase robot baseline speed by 6x (default=disabled). Weapons: - Poison Laser Turret base damage value corrected to 60 (was 2x higher with last change, not intended). New Game Start: - Removed gleba tree seeds from starting inventory, seeds are collected from Nauvis Willows. - Enclosed the start area with fulgoran tile, to ensure starting entities spawn.
Version: 0.1.8 Resources: - Sulfur ore patch now produces biter egg dna at 10% probablity, along with sulfur. Technology: - Marked biter captivity related techs and items as hidden. - Biter dna processing has been added, in biochamber, using dna mined from sulfur patches that spawn when enemy nests are destroyed. Enemies: - Enemy nests have a new look, an endless well of doom, that can be destroyed and mined obviously. - Both biter and spitter nests will spawn a sulfur ore patch, paint the enemy territory yellow! Items: - Poison Laser Turret baseline damage increased to match Tesla turret, to 120.
Version: 0.1.7 Entity: - Poison Laser Turret research cost reduced 25%. - Poison Laser Turret range increased to 36. - Nauvis Willow now drops Spoilage. Enemies: - Biter nests will now spawn a Sulfur patch when destroyed. - Enemy nests now have Fulgoran flair!
Version: 0.1.6 Resources: - Ammonia temperature set to 0 (pumpjack refused to pump cold fluid). - Exceptional Ore probability changed to reduce Lithium and increase Scrap slightly. Recipes: - Added Ice Recipe (no other source of ice for cryogenic science). - Changed Scrap output to better serve life on Nauvis. Items: - Marked artifical gleba soils as hidden. - Ice will now melt in 10 minutes.
Version: 0.1.5 Entity: - Poison Laser Turret is now colored differenly than Laser Turret. Mod: - Added Space Age dependency. - Changelog should now appear in game.
Version: 0.1.4 Enemies: - Finally! Figured out the correct values, now the biter nests (that also spawn pentapods) will be reasonable spawns. Resources: - Added wood to Nauvis Willow
Version: 0.1.3 Enemies: - Changed spawner logic again, Stompers start at evo 7 and removed Behemoth Biters. Resources: - Increased Lava base richness. Enviroment: - Added a Nauvis Willow tree that has a chance to loot gleba seeds and pentapod eggs. - Added snow around Lithium and Fluorine nodes.
Version: 0.1.2 Enemies: - Changed spawner logic to spawn less and moved Stompers to evo 6 and up. Recipes: - Buffed gleba soils to cost less and produce more.