Space Is Fake

by Crethor

Space Age compressed to Nauvis. Compatible with k2so and bz mods!

Overhaul
8 days ago
2.0
997
Enemies Environment Mining Fluids

Changelog

Version: 0.5.9
  Fixes:
    - Bug with new "no-item" item and stack size setting corrected.
Version: 0.5.8
  Fixes:
    - Ammonia fluid fix for train routing.
Version: 0.5.7
  Fixes:
    - Ammonia fluid should now appear in filter/request window.
Version: 0.5.6
  Changes:
    - (BZsilicon) Changed razorgrass tech to require science packs.
    - (Bzsilicon) Razorgrass plant seed will now appear in Willow.
  Fixes:
    - Willow will spawn with alien biomes active (needs moisture, blue/purple tiles, look for blue tree dot on map preview).
    - (BZsilicon) Razorgrass plant tile restrictions removed.
Version: 0.5.5
  Changes:
    - (BZcarbon) Changed diamond processing 2 tech to require science packs.
Version: 0.5.4
  Fixes:
    - Alien biomes check put in place around the hiding of gleba plants, should no longer cause an error.
Version: 0.5.3
  Changes:
    - New setting for rural mode, allows for setting the seed return percentage on harvested plants.
Version: 0.5.2
  Changes:
    - Purify buried one flesh recipe; fluoroketone hot output no longer benefits from productivity.
    - Vanilla wood plant again has grass/mud spawn when planted.
Version: 0.5.1
  Changes:
    - Exceptional Ore no longer requires big mining drill.
    - Cargo Bay returns to the lineup, collect all the divine meat.
  Fixes:
    - Scrap productivity now affects the reworked scrap tiers.
Version: 0.5.0
  Fixes:
    - Fixed issue with k2so/volcanic/non-rural games trying to modify lithium plant that doesn't exist.
    - Fixed issue with vanilla concrete removing spawner remains, only nauvis restoration should do this.
Version: 0.4.9
  Fixes:
    - Vanilla tree plant can once again be placed on any land tile (including nauvis restoration).
Version: 0.4.8
  Fixes:
    - Imersite tree seed now shows up on seed discovery and willow. (k2so/rural)
    - Razorgrass seed now shows up on seed discovery and willow. (bzsilicon)
    - Jellynut/yumako now show up on filter/request window.
    - Removed raw fish from spidertron recipe. (k2so, fish weren't spawning in world, will investigate later)
Version: 0.4.7
  Tiles:
    - Nauvis restoration and all vanilla concrete variants will remove all decoratives nearby when placed.
Version: 0.4.6
  K2SO:
    - Rocketry added to spidertron technology prerequisites, recipe uses rocket launcher now.
  Filter/Request Window:
    - Fixed uranium ore wasn't showing.
  Bob's Enemies:
    - Spawners will create the spawner remains resource patch when destroyed. (for biter eggs)
Version: 0.4.5
  Rural Nauvis:
    - Created wood plant, with all the features of the other rural plants.
    - (specifically for K2SO; we are already planting 20+ trees in the world, greenhouse generated wood soiled the experience)
    - Reverted changes to gleba wood plant.
    - Changed the way seeds are added to seed discovery and willow, let me know if something is missing.
  BZzirconium:
    - Marked hidden the sneaky asteroid crushing recipe that escaped the last culling.
  BZcarbon:
    - Marked hidden space platform nanotubes recipe.
  Frozen Nauvis:
    - Removed heat requirement for burner mining drill.
Version: 0.4.4
  K2SO:
    - Fixed Advanced Lab technology to require fiber optics (when bz changes lab recipe).
  BZcarbon:
    - Fixed rough diamond wasn't showing on filter/request window.
Version: 0.4.3
  K2SO:
    - Fixed rare metal ore wasn't showing on filter/request window.
    - Spidertron is now immune to lightning (electric damage).
Version: 0.4.2
  Spidertron:
    - When k2so is active, removed fuel/grid changes from k2so, reduced requirements to unlock at utility (yellow) tech card and replaced rocket turret with rocket launcher in recipe.
  Alternative Asteroid Processing:
    - Marked as hidden.
  Scrap:
    - Created burner recycler, available after automation unlock.
    - Created three tiers of scrap recycling, each unlocked at electronic/advanced circuit/processing unit unlocks, gradually offering more items when recycled.
    - Vanilla scrap recycling marked as hidden.
    - (was getting annoyed with other mods constantly changing scrap, it was a jumbled mess when other mods loaded in what they wanted.)
Version: 0.4.1
  Rural Nauvis:
    - New icons for yumako/jellynut/razorgrass (bzsilicon) seeds.
    - Lithium tree now yields lithium again when k2so is active.
  Nauvis Willow:
    - Removed from Welcome to the Jungle auto generation. (k2so)
Version: 0.4.0
  Rural Nauvis:
    - New icons for resource tree seeds.
    - Moved yumako/jellynut/razorgrass seeds next to the other rural mode seeds, in inventory.
    - Resource trees have their own section in factoriopedia, above the other trees.
    - Razorgrass seed now will spoil in 10 minutes, like the other seeds. (bzsilicon)
  Nauvis Willow:
    - Now has a proper factoriopedia simulation and is bioluminescent!
Version: 0.3.9
  Rural Nauvis:
    - Game checks every minute (for new and saved games), for the six techs that require mining something and auto completes them. (for k2so and bz mods)
    - Removed janky ore patches and mining drills to accomplish the above.
Version: 0.3.8
  Rural Nauvis:
    - HUGE UPDATE!
    - Reworked how plants are created, now they have proper sounds and mining visuals!
    - Diversified the plants, all the gleba plant models are used. (except gross lickmaw and smol water cane)
    - Uranium, holmium, tungsten, calcite, scrap and lithium have new models.
    - Iron, copper, stone, coal, oil, lava and fluorine are unchanged but have fancy Factoriopedia pages now.
    - Created plants for K2SO and BZ (tin, lead, zircon, carbon and titanium)
    - Razorgrass from BZ silica is updated to match the other plants and tile restriction removed.
    - There is a slight issue with BZ mods, hiding the resource control sliders isn't possible at the moment because of a function (ore_fix) BZ runs when the save is changed.
    - Work around hides the resources from map generation.  A setting was created, when checked, this mod wont try to hide the sliders, which makes BZ happy.
    - Graphite processing technology (bzcarbon) cant be changed, requires mining graphite.  A 1 ore patch with an electric mining drill will spawn to satisfy it, hook up to steam and power.
  Stormy Nauvis:
    - Removed lightning priority except collection rods.
    - Added spawners to the lightning exemption list. (volcanic mode spawners were being destroyed before they were seen)
  Volcanic Nauvis:
    - If played without rural but with k2so or any bz mod, the resource plants from those mods will be accessible and agricultural tower will be unlocked at start.
    - No plans yet to add external resources as a production chain from lava, at the moment.
Version: 0.3.7
  Volcanic Nauvis:
    - New mode that removes map generated resources and places the player in an ocean of lava.
    - Start area is a small landmass with ponds of water and oil.
    - Nothing is in the lava ocean, except the enemy islands that form over time, growing in size over time.
    - Landfill can be used to cover most lava, except hot lava rivers.
    - Rural, stormy and frozen can be active with volcanic.  Snow terrain must be disabled.
    - If frozen is active, placing heat pipes near lava will heat them to max temperature.
    - Additional setting to set the interval of heat pipe temperature refresh, for when there are massive amounts of heat pipes, to reduce fps drops.
    - New burner foundry and burner recycler, available with automation tech unlock.
    - Polluted lava is in the ocean and two new recipes are available to filter and gather resources from it.
    - Coal added to molten copper/iron from lava recipes.
    - Four foundry recipes and scrap recycling available at the start.
    - Resources from "other planets" available with recipe learned from oil processing tech unlock.
  Filter/Request Windows:
    - Some mods were removing yumako/jellynut, corrected.
  Demolishers:
    - Setting for demolishers moved to startup.
    - When volcanic is active, demolishers can go wherever they please without being removed.
Version: 0.3.6
  Burner Radar:
    - New fuel powered radar that is immune to freezing/lightning, the natives will not like this pollution machine.
Version: 0.3.5
  Enemies:
    - Every 20 seconds, the game will remove demolishers that have wandered into the water.
    - (cheap fix, demolishers dont have water logic because there is no water on vulcanus)
    - Reduced the required big stomper deaths to summon a small demolisher to 20.
    - Reduced the required small demolisher deaths to summon a medium demolisher to 10.
    - Reduced the richness of spawner remains.
  Landscaping:
    - New placeable tile Nauvis Restoration (tree icon by concrete and landfill), that will remove fulgoran dunes and spawner remains.
    - Wood tree growth reduced to 5 minutes, removed tile restrictions, results boosted and grass spawns when planted.
    - Removed fluid from atomic bomb scorch mark.
  Item/Recipe Window:
    - Marked hidden the remaining space items/recipes, connections and asteroids.
    - Organized all the new items and recipes this mod creates.
Version: 0.3.4
  Compatibility:
    - Fixed K2SO was overriding robot baseline speed setting.
    - Fixed issues with enemy race manager wanting settings that were removed/hidden.
    - (if there are any mod issues with sliders being disabled, please let me know, ez fix now)
    - Added check for legendary quality tech, for mods that adjust quality.
  Frozen Nauvis:
    - Tesla turret and poison laser turret now have heat requirements.
  Filter/Request Window:
    - Fixed that some items werent showing on filter/request window.
    - (if there are items missing from filter/request window, please let me know, ez fix now)
  Enemies:
    - Both biter and spitter nests will spawn pentapods (previously only biter).
    - Both biter and spitter behemoths removed.
    - Nerfed all worms to small worms health and damage.
  Fuels:
    - Sulfur and explosives are now burnable fuels.
Version: 0.3.3
  Rural Nauvis:
    - Tree outputs have been adjusted; iron, copper, coal and tungsten have increased; holmium, calcite, fluorine and ammonia have decreased.
    - Lithium tree no longer drops lithium cubes, instead drops lithium. (an aquillo mechanic that isnt necessary, brine was only used to make lithium)
    - Three new recipes to directly convert oil cube to petroleum gas, light oil and heavy oil. Requires oil refinery, outputs match advanced oil processing.
    - Resources replaced by trees will no longer show on new game screen.
    - Outside mod resources will show on new game screen.
    - Some preset map configurations are removed to allow resource sliders to be hidden. (ribbon world, rail world, rich resources)
  Promethium Science:
    - Adjusted recipes to process spoiled items quicker and require more rocket launches.
    - Removed processing units from all recipes and made quantum processor equal to output number.
  Plants:
    - Jellystem/Yumako tree now have unique map colors.
  Fulgoran ruins:
    - Changed NAUVIS to iron and copper stromatolite.
    - Added fulgoran lightning attractor to protect plants.
  BZ Compat:
    - Fixed an issue with failing to load BZ mods, mods need the gleba plants slider active.
Version: 0.3.2
  Nauvis Willow:
    - Nauvis willow will spawn in every combination of modes (rural, snow terrain, etc) and contain any extra items for that mode.
    - Nauvis willow will have snow coloring if snow terrain is active and will be the only tree to spawn.
  Snow Terrain:
    - Rocks are returned to rocks and will not contain extra items.
    - Extra items previously were not spawning in a couple combinations of modes with snow terrain, this is corrected.
  Accumulators:
    - Two new higher tier accumulators, each 4 times stronger than the previous tier.
  Plants:
    - Jellystem/Yumako tree now have grass and mud spawn around them when planted.
  New Game Screen:
    - Removed remaining "other planet" control sliders.
  Zmod Code:
    - Cleaned up a lot of the code for the mod.  Tested most of it, let me know if something broke.
Version: 0.3.1
  Recipe:
    - Biolab, removed capture rocket ingredient and added pentapod egg.
    - Purified Makers Flesh, result corrected.
Version: 0.3.0
  Rural Nauvis:
    - Seeds will now spoil in 10 minutes.
    - (unwanted seeds were stockpiling and needed seeds were difficult to replenish, now the unwanted can be rerolled after they spoil)
    - Lowered fuel value of seeds to match wood, except coal/lava/uranium seeds.
    - Seed Discovery recipes now inclued jellynut seed and yumako seed.
    - Seed probablity from harvested trees increased from 50% to 75%.
Version: 0.2.9
  Rural Nauvis:
    - Five new trees that contain the five fluids in solid cube form.
    - New technology to unlock liquify cube recipes, after oil-processing.
    - Changed machine requirement for liquify cube recipes, now requires chemical or cryogenics plant (except lava).
    - Changed machine requirement for liquify lava cube recipe, now requires assembling 2/3 or foundry.
    - Liquify lava recipe now requires steam.
    - Cubes removed from ore trees.
    - Adjusted seed proc chances.
    - Grass and mud decoratives now spawn around trees that are planted.
  Landfill:
    - Seven new recipes for advanced landfill, which use the different ores in game.
    - New technology to unlock advanced landfill, after landfill.
Version: 0.2.8
  Rural Nauvis:
    - Oil cube and lava cube are now fuels that can be burned for energy.
    - Fixed some spelling and wording on tooltips for new items.
    - Changed icons for cube recipes.
    - Added oil cube to lubricant recipe.
  Compatibility:
    - Added biomass recipe for K2SO early game.
Version: 0.2.7
  Rural Nauvis:
    - New mode that removes all ore and fluids from map generation, these items are now collected from trees.
    - Nine new trees (recolored boompuffs!) that can be planted, each for the nine ores.  Fluids drop in solid form from five of these trees.
    - Enables Agricultural Tower at the start of game, with modified recipe ingredients.
    - Start the game with iron/copper seeds and one agricultural tower.
    - New recipes that consumes spoilage or wood to discover a random seed.
    - New trees generate pollution when harvested but their pollution absorption while alive is greatly increased.
    - Spawner remains still require mining (might change in the future).
    - If Snow Terrain is enabled, seeds will drop from rocks.
    - Willows have a chance to drop all seeds (new seeds and yumako/jellynut), when Rural Nauvis is enabled.
  Nauvis Willow:
    - Now has leaves animation, color variants to match other trees and a light blue marker on the map.
    - Map generation, willows will now spawn together favoring grassy areas.
  Yumako and Jellynut Trees:
    - Removed soil requirement, soil recipe and soil tech unlocks.
Version: 0.2.6
  Enemies:
    - Sulfur ore patch renamed Spawner Remains.
    - Spawner remains visual changed to dead bugs.
    - Spawner remains now has more fulgoran flair.
  Frozen Nauvis:
    - Added stone and coal to rocks.
  Setting:
    - Added new setting that allows stack size adjustment for all items in game.
Version: 0.2.5
  Smelting Machine:
    - Changed the visuals and animations to appear more burner like and less like its counterpart.
  Resources:
    - Changed sulfur ore patch visual and map color.
  Enemies:
    - Spawners now go out with passion and whats left behind matches the spawner visual.
Version: 0.2.4
  Frozen Nauvis:
    - New insulated pipe and pipe to ground, immune to lightning and will not freeze.
    - New smelting machine that can smelt normal items and craft insulated pipes.
    - New technology for insulated pipes and smelting machine that unlocks after automation science packs.
    - New pipes require significantly more resources and time to balance the immunities.
    - Set smelting machine and foundry to not require heating.
Version: 0.2.3
  Technology:
    - Marked space science pack as hidden and removed all links to it.
    - Marked rocket silo as hidden and moved relevant effects to promethium science pack technology.
    - All "other planet" technology is now gated behind production and utility science packs, instead of rocket silo.
    - Converted all (except first three) triggered research effects (ie "mine calcite ore") to require science packs.
    - Removed all "auto trigger" effects on technology not used (ie space platform).
    - Overall, fixed all the jank in the technology tree and made it official.
  New Game Settings:
    - Moved all starting area ruins and decoratives to a setting, now that the tech tree is fixed.
    - Mech armor and tesla gun are combined into a setting.
  Frozen Nauvis:
    - Set inserters and steam engine/turbine to not require heating.
  Stormy Nauvis:
    - Created a tech unlock for lightning rod that requires automation and logistics packs.
    - Lightning will strike small enemies and spawners.
Version: 0.2.2
  Snow Terrain:
    - Significantly improved the way snowy terrain is generated, no more fps drop!
    - Removed Lithium Glaciers and moved gleba materials to rocks.
    - Rocks also have a chance to drop a heat pipe with Frozen Nauvis setting activated.
    - Ground decorations have returned, snow even drifts over resources.
  Gleba Terrain:
    - Removed (was just for the memes).
Version: 0.2.1
  Weather:
    - Rainy and Stormy Nauvis settings are miserable (changed render tint to be muddy-ish and slightly darker).
  Snow Terrain:
    - New setting that enables a frozen Nauvis map generation (stutters slightly when discovering new chunks).
    - All land tiles are replaced with snow and ice tiles.
    - Ice tiles can be built on.
    - Tree spawning removed.
    - Gleba tree materials that were in Willows, are now available inside lithium ice that spawns on the map.
  Enemies:
    - Set buried ones flesh (demolisher drop) to be auto deconstructed (so bots can pick them up automatically).
    - Nerfed medium worms to small worms health and attack stats.  Medium worms were spawning at start of game, this is a bandaid.
Version: 0.2.0
  Enemies:
    - New setting that adds Demolishers (mod settings>map), can be toggled during gameplay.
    - Small demolishers spawn after big stomper pentapods start dying.
    - Medium demolishers spawn after small demolishers start dying.
    - Big demolishers spawn after medium demolishers start dying.
  Weather:
    - New setting that adds rain visual.
    - New setting that adds lightning mechanic (new games will get equipment to help, WIP will tune more later).
    - New setting that adds frozen mechanic (new games will get equipment to help, WIP will tune more later).
  Promethium Science:
    - Overhauled promethium science, added a crafting chain to get promethium science packs.
    - Removed previously added biter dna items/recipe, sulfur patch now produces sulfur and biter eggs.
    - Rocket silos and celestial drills will grant makers flesh, which can be used in the promethium chain.
    - Demolishers will spawn buried one flesh when killed, which can be collected and used in the promethium chain.
    - Legendary quality, railgun and fusion power now require promethium science packs to unlock.
Version: 0.1.9
  Resources:
    - Scrap probablities lowered.
    - Gleba soils now spawn the natural/unmineable version of the tile (the mineable version was only useable on gleba).
  Decorative:
    - Enemy "nests" now have a smoke effect.
    - Ammonia, lithium and fluorine nodes now have more snow.
  Enemies:
    - Worms evolution factor adjusted slightly (still unsure why medium worms spawn at start of game).
  Settings:
    - New setting (mod settings>map) that changes all land tiles to jellynut/yumako tiles (for the memes, not recommended).
    - New setting to grant extra ruins at start of game (default=enabled).
    - New setting to grant big tech machines at start of game (default=enabled).
    - New setting to grant fully loaded mech armor at start of game (default=disabled).
    - New setting to increase robot baseline speed by 6x (default=disabled).
  Weapons:
    - Poison Laser Turret base damage value corrected to 60 (was 2x higher with last change, not intended).
  New Game Start:
    - Removed gleba tree seeds from starting inventory, seeds are collected from Nauvis Willows.
    - Enclosed the start area with fulgoran tile, to ensure starting entities spawn.
Version: 0.1.8
  Resources:
    - Sulfur ore patch now produces biter egg dna at 10% probablity, along with sulfur.
  Technology:
    - Marked biter captivity related techs and items as hidden.
    - Biter dna processing has been added, in biochamber, using dna mined from sulfur patches that spawn when enemy nests are destroyed.
  Enemies:
    - Enemy nests have a new look, an endless well of doom, that can be destroyed and mined obviously.
    - Both biter and spitter nests will spawn a sulfur ore patch, paint the enemy territory yellow!
  Items:
    - Poison Laser Turret baseline damage increased to match Tesla turret, to 120.
Version: 0.1.7
  Entity:
    - Poison Laser Turret research cost reduced 25%.
    - Poison Laser Turret range increased to 36.
    - Nauvis Willow now drops Spoilage.
  Enemies:
    - Biter nests will now spawn a Sulfur patch when destroyed.
    - Enemy nests now have Fulgoran flair!
Version: 0.1.6
  Resources:
    - Ammonia temperature set to 0 (pumpjack refused to pump cold fluid).
    - Exceptional Ore probability changed to reduce Lithium and increase Scrap slightly.
  Recipes:
    - Added Ice Recipe (no other source of ice for cryogenic science).
    - Changed Scrap output to better serve life on Nauvis.
  Items:
    - Marked artifical gleba soils as hidden.
    - Ice will now melt in 10 minutes.
Version: 0.1.5
  Entity:
    - Poison Laser Turret is now colored differenly than Laser Turret.
  Mod:
    - Added Space Age dependency.
    - Changelog should now appear in game.
Version: 0.1.4
  Enemies:
    - Finally! Figured out the correct values, now the biter nests (that also spawn pentapods) will be reasonable spawns.
  Resources:
    - Added wood to Nauvis Willow
Version: 0.1.3
  Enemies:
    - Changed spawner logic again, Stompers start at evo 7 and removed Behemoth Biters.
  Resources:
    - Increased Lava base richness.
  Enviroment:
    - Added a Nauvis Willow tree that has a chance to loot gleba seeds and pentapod eggs.
    - Added snow around Lithium and Fluorine nodes.
Version: 0.1.2
  Enemies:
    - Changed spawner logic to spawn less and moved Stompers to evo 6 and up.
  Recipes:
    - Buffed gleba soils to cost less and produce more.