Shattered Planet


Beyond the ever dark expanse lies the event horizon, the final frontier. The Shattered Planet. This devastated world holds one lone patch of uranium which is the key to solving its mystery. Enter the world of isotopes as you break down radioactive particles into increasingly more powerful substances, and beyond. UPDATE: The mod is currently undergoing an overhaul.

Content
2 months ago
2.0
15.9K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Environment Mining Fluids Manufacturing

g Request: AddSettings for Module

18 days ago

Hello! First of all, I really love the Shattered Planet mod and especially the whole endgame progression around isotopes and the final planet.

I wanted to suggest a possible improvement: would it be possible to add a startup setting (or mod setting) to adjust the power/bonus values of the isotope modules?

The reason is that when playing with other mods, their late-game modules can sometimes become stronger than the isotope modules from Shattered Planet. Since your modules are unlocked extremely late in the game and on the final planet, it can feel a bit disappointing when they end up weaker than modules obtained much earlier from other mods.

Having a configurable multiplier or bonus setting for speed/productivity/efficiency modules would help a lot with modpack balance and compatibility.

Thanks again for the amazing mod!

17 days ago
(updated 17 days ago)

It's mostly balanced around vanilla SA gameplay; it gives you an alternative to Tier3 modules so that you don't have to import them. I feel like it's actually a really good balance because if you want to use the other mods' more powerful modules, you'd need to import them in mass or set up some kind of fleet to bring them in; otherwise you're stuck with the vanilla Tier3. You'll notice they're almost the exact same recipes except special ingredients are changed to the isotopes. This not only stops from copying other mods' gameplay, it doesn't disrespect other mods as well.

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