Shattered Planet


Beyond the ever dark expanse lies the event horizon, the final frontier. The Shattered Planet. This devastated world holds one lone patch of uranium which is the key to solving its mystery. Enter the world of isotopes as you break down radioactive particles into increasingly more powerful substances, and beyond. UPDATE: The mod is currently undergoing an overhaul.

Content
2 months ago
2.0 - 2.1
19.2K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Environment Mining Fluids Manufacturing

g K2SO compatibility

6 months ago

I saw that there currently isn't any compatibility, however, is it planned ? As I am in the middle of a K2SO run and would really love to have this mod present when I get to the edge of the universe and promethium

6 months ago
(updated 6 months ago)

Unfortunately I have not played K2SO so I wouldn't have the first clue as to how to balance it. Anybody who has played K2SO and has the time to is free to make a compatibility patch however.

6 months ago

my playthrough just got to aquillo and I tend to go slow, have never played with your mod before so really unsure of what would be best. however I did notice that with these two, K2SO lab is obtained with promethium and has 6 modules slots and pack consumption of 40%, which would make it the earlier and better option. (+ the muluna lab is just op compared to all the others I've seen)

9 days ago
(updated 9 days ago)

Hope things are going well, I dropped my last K2SO run sadly but started a new one recently, wanted to mention that I am genuinely looking forward to the overhaul no matter what you have in mind and whenever its ready, also had Vesta downloaded in 2.1, the new update did break it as others have mentioned but no rush. just wanted to let you know the interest is there for both of your planet mods.

as far as my previous comments on the K2SO + Muluna labs, I'd personally prefer if there is a way to detect if you have K2SO installed, maybe just make the lab a slight upgrade over it, for example same speed and module slots but a slightly slower science pack drain, possible with the toggleable extra requirement of them only being placeable on the shattered planet for the extra challenge ? As far as Muluna, personally I've decided I am not a fan of the mod but not really sure how you might balance it around their OP cryolab.

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