Space Age Recipe Homes

by dubax

Gives pre-2.0 intermediate recipes a home in the Space Age planet buildings: the engine chain in the foundry and electromagnetic plant, oil processing in the cryogenic plant, lubricant and solid fuel in the biochamber. Optional settings for the uranium chain and the old science packs.

Tweaks
16 hours ago
2.1
0
Manufacturing
Owner:
dubax
Source:
https://github.com/dubaxx/sa-recipe-homes
Homepage:
https://github.com/dubaxx/sa-recipe-homes
License:
MIT
Created:
17 hours ago
Latest Version:
0.1.1 (16 hours ago)
Factorio version:
2.1
Downloaded by:
0 users

Foundry: engine unit, rail, storage tank, pump, steel chest, steam engine, steam turbine, heat pipe, heat exchanger, electric mining drill, pumpjack, gun turret, flamethrower turret. New casting recipes for barrels, uranium fuel cells and refined concrete, all at the usual casting ratios and unlocked with the foundry. Vanilla casts plain concrete but not refined, so that path stopped one step early.

EM plant: electric engine unit, flying robot frame, radar, lamp, all four combinators, display panel, programmable speaker, power switch, laser turret.

Biochamber: lubricant, and solid fuel from heavy oil, light oil or petroleum gas.

Cryogenic plant: basic oil processing, advanced oil processing, coal liquefaction, atomic bomb.

Five settings, all off. Batteries in the EM plant, either alongside the cryo plant or instead of it. Rolling stock in the foundry. Personal equipment in the EM plant. The uranium chain in the cryo plant. The six pre-2.0 science packs in planet buildings, off because the packs would quietly pick up the building's 50% productivity.

Foundry Restructuring, Foundry Expanded and Electromagnetic Plant Expanded all do the engine chain, and Extraplanetary Production does considerably more than this one. All four are 2.0-era. Refining in the cryo plant, lubricant in the biochamber and the uranium recipes are the parts I could not find anywhere else.