Gives pre-2.0 intermediate recipes a home in the Space Age planet buildings: the engine chain in the foundry and electromagnetic plant, oil processing in the cryogenic plant, lubricant and solid fuel in the biochamber. Optional settings for the uranium chain and the old science packs.
Small changes concerning balance, gameplay, or graphics.
Version: 0.1.1
Date: 2026-08-02
Changes:
- No gameplay changes. Corrects the author field, ships the license with the mod and links the source repository.
Version: 0.1.0
Date: 2026-08-02
Features:
- Foundry can craft engine units.
- Electromagnetic plant can craft electric engine units and flying robot frames.
- Biochamber can craft lubricant and the three oil-based solid fuel recipes.
- Cryogenic plant can run basic and advanced oil processing and coal liquefaction.
- New foundry recipes: casting barrel and casting uranium fuel cell, unlocked with the foundry.
- Startup setting to let the cryogenic plant run the uranium chain. Off by default.
- Startup setting to let planet buildings craft the six pre-2.0 science packs. Off by default.
- Startup setting for batteries in the electromagnetic plant, as an addition or as a move off the cryogenic plant. Off by default.
- Foundry can craft rails, storage tanks, pumps, steel chests, steam engines and turbines, heat pipes and exchangers, electric mining drills, pumpjacks, gun turrets and flamethrower turrets.
- New foundry recipe: casting refined concrete. Vanilla casts plain concrete but not refined.
- Electromagnetic plant can craft radar, lamps, all four combinators, display panels, programmable speakers, power switches and laser turrets.
- Cryogenic plant can craft the atomic bomb.
- Startup setting for rolling stock in the foundry. Off by default.
- Startup setting for personal equipment in the electromagnetic plant. Off by default.