Electromagnetic plants can create tesla turrets but not laser turrets? Not anymore.
Adds the following items to EM plants:
- all inserters
- circuitry machines: decider, constant combinator, speaker etc
- lamp
- logistic and construction robot
- flying robot frame
- electric engine unit
- various military items:
- defender, distractor, destroyer capsule
- personal solar panel, portable fission and fusion reactor
- battery equipment
- exoskeleton
- personal roboport
- energy shield equipment
- personal laser defense
- laser turret
The recipes have been chosen based on what "roughly makes sense" for an EM plant to produce, and the impulse to make it came from the annoyance of EM plant not assembling electric engines. Personal armor has been considered but ultimately decided against.
EM plant's native 50% production works with items which don't accept productivity modules. Said items get the 50% bonus but continue to not accept productivity modules.
No consideration has been given to resource balancing - it's possible some recycling cheese is possible. If it bothers you, remember that it is you who controls which items get recycled.
Now with 100% less handcrafting prevention! On the other hand non-electric engine has been removed, as it really had no business being in EM plant instead of the foundry. You win some, you lose some.