Extraplanetary Production


Adds more and alternate recipes to the foundry, EM plant, and cryogenic plant, with a focus on immersive and vanilla-friendly changes. Also has full support for Age of Production, integrating EP's recipe changes with AoP's buildings.

Tweaks
9 days ago
2.0
2.00K
Manufacturing
Owner:
Ink_Dash
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
9 months ago
Latest Version:
1.3.72 (9 days ago)
Factorio version:
2.0
Downloaded by:
2.00K users

Adds a bunch of recipes to the various planetary buildings, as well as adding a few new recipes that use less or alternative ingredients.
Age of Production is actively supported as a compatible mod, so if you enjoy this mod you should check it out as it adds more production buildings for even more endgame variety!

Suggestions are greatly appreciated! I have been impressed before by my ability to overlook features that were obvious in hindsight, and I won't mind explaining why I haven't added it if it's already been considered! This includes changing the categories of recipes such as those in already supported mods (see bottom of mod page).

While this mod should work with most mods, I cannot guarantee support for all mods. I will consider support for smaller mods, but overhauls or other mods that significantly change the game such and Bobs', or Angels' are not actively supported and will likely never be.
Mods that add new machines are especially tricky. This mod will attempt to integrate with modded assemblers and chemical plants at the moment, but this system is prone to errors.

CHANGES:
Foundry:
-Trains and train automation
-Rail support/ramp
-Artillery turrets and shells
-Pumpjack, electric mining drill, offshore pump
-Storage tank, pump, and barrel
-Steam turbine
-Car and tank
-Cannon/explosive cannon shells
-Rockets/explosive rockets
-Firearm/piercing rounds magazines
-Recycler
-Production science pack
-Foundation
-Space platform foundation

Electromagnetic Plant:
-Defender/distractor/destroyer capsules
-Electric engine unit
-Flying robot frame
-Roboport
-Construction/logistic robots
-Logistic chests
-Circuits/lamps
-Radar
-Personal energy shields, personal battery, personal solar panel
-Laser turret
-Utility science pack

Cryogenic Plant:
-Uranium/explosive uranium cannon shells
-Atomic bomb
-Uranium rounds magazine
-Poison/slowdown capsules
-Space science pack
-Ice Platform

Biochamber:
-Biolab
-Normal and overgrowth yumako and jellynut soils
-Solid fuel recipes
-Chemical science pack

ADDITIONS:
+Engine unit casting
+Gun turret casting
+Flamethrower turret casting
+Molded rail casting - Uses concrete and molten iron for a slightly better yield of rail.
+Ammonial holmium solution - Uses and partially returns ammonia in a cryogenic plant to create a more efficient yield of holmium solution. Offers a 50% more efficient conversion rate of ore to solution. Intended solution is to ship barreled ammonia offworld (ammonia barreling is enabled), but shipping holmium ore to Aquilo is a secondary option.
+Heat pipe casting
+Advanced automation science pack
+Advanced logistic science pack
+Advanced military science pack
+Low density space platform foundation - Low density structure and copper wire makes space platform foundation more resource efficiently and faster.

MOD SUPPORT:
Age of Production:
Should not override recipe changes and adds a few recipes to AoP buildings

Cargo ships:
Ships and ship automation in the foundry
Offshore oil rigs in foundry
Floating electric poles in electromagnetic plant

Valves: can be made in the foundry

AAI Containers and Warehouses:
Basic containers can be made in the foundry
Logistic containers can be made in the electromagnetic plant

Pushbutton: can be made in the electromagnetic plant

VortiK's Cannon Turret: both cannon turrets can be made in the foundry

doeWorks Rocket Artillery: DEER can be made in the foundry