That's fair, thanks for the explanation! I guess I will have to set up a small science on Nauvis after all. Thought let me say, my thoughts on Rubia are that after you manage to build a sufficient pre-biofusion packs base, there are a lot of overpowered things there :P Best example - blue circuits. I have 3 purple quality biorecycling plants set to engine/blue circuit formula, each with 4 purple quality speed modules. They are producing 164 blue circuits and 98 engines PER SECOND :D Eventually I decided not to use this planet for export as this feels almost like cheating. To compare, my sophisticated Vulcanus blue chips build with 24 electromagnetic plants is producing measly 31 per sec :P But overall, a had a lot of fun with Rubia, both with the comedy parts and figuring out how to set up the production. By the way, I did not started designing biofusion production yet, that's still to be done. Thank you very much for making such great mod!