🌐Planet Rubia


Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.

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9 days ago
2.0
26.5K
Factorio: Space Age Icon Space Age Mod
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b [Resolved] Cargo Bay inserters

a month ago
(updated a month ago)

Deleted

a month ago
(updated a month ago)

Hey. So, the core issue is the cargo bays allowing you to transport items left with an arbitrarily shaped box. This is not allowed on Rubia for obvious reasons.

Quezler graciously helped implement a blacklist for Rubia from cargo bay inserters. The blacklist makes that mod not do that, but only on Rubia, so we can avoid an incompat. However, the crude blacklist was overly draconian, as most people use cargo bays just to pull more things out of a landing pad, even on Rubia. This is Quezler’s default behavior, as he is truly a saint.

Today, I upgraded the behavior of the mod to ONLY blacklist Rubia if you also changed Cargo Bay Inserter mod settings for planetary cargo bays to ā€œinputā€ or ā€œinput-outputā€ mode. These are the modes that are the actual problem, because they allow items to go into the cargo pad on the right, and come out on the left. On Output/none, v0.69.130 totally removes Rubia from the blacklist. In input/input-output modes, I assert that Rubia is on the blacklist, to preserve the wind mechanic. Unfortunately, I cannot manually make Cargo bay inserters use the output-only mode on Rubia while in the other mode for other planets (without remaking the entirety of that mod in Rubia, which I’m not going to do).

This should be a substantial upgrade vs yesterday. However, the conditions for the wind mechanic are not obvious because you CAN use these mods together, and you CAN use cargo bay inserters on Rubia, and it won’t be blacklisted depending on the settings of the other mod… This is why the ingame error message gives an explanation.

Sorry I could not explain more in the changelog. There was just a lot to explain. I hope this makes everything clear.

8 days ago

Still wanting to ask why this is so important to crash the game as i won't be changing the setting for Rubia to when i use setting for other planets.
Can't you just allow for other mod to disable this or make a default but allow for tuning this off & give the player a heads up that you can cheat by this & that in the tips & trick tab. and we wish you did this...
as you are sort of telling how to play my game by force crashing a persons game i added the mod before your restriction & i wanted to try Rubia in a sense it didn't have this.

8 days ago
(updated 8 days ago)

I was thinking about this the other day. I plan to remove the assertion later, but I do want to think over what Rubia should/could be doing, and if I need more involvement with Quezler’s side with any added logic.

Realistically, I want to only block outsertion from left-placed cargo bays. If I could do this, then no blacklisting would be needed ever. This would greatly expand capabilities for people, at the expense of such a system being worse for a separately modded cheat condition. Coding this is just a PITA.

I want to be careful to not just remove the assertion right now (which would be trivial), because that could lead people into setups that may legitimately break with a later patch (with the above system).

7 days ago

Well if the breaking is fixable & does not cause crash but simply make them have to rebuild a portion of your planet as you warned them about it then that's there fault. for not building on the side you WARNED them about. Tho still have people do what they will even if the ned will force to rebuild. If you changed for the harder experience. Just please remove the forced crashing code as i would like to not go in to you mod and disable the cargo bay lines as it also make it harder for multiplayer. since they need the version i modified. & thanks for this cool mod with it's kinks :P :D

7 days ago

I’m working on something but it needs input from Quezler. Otherwise no dice.

I do not want to make anyone rebuild anything, because I absolutely hate that as a player. I would rather prevent the game from booting with a specific set of settings, than force someone to rebuild their base.

i would like to not go in to you mod and disable the cargo bay lines

Rubia is GPL3. Not to be a dick, but asking people to edit lines of a GPL3 mod on their own side tells me that you would rather complain than take on the responsibility of maintaining a fork.

6 days ago

Can't delete the mod from portal later

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