I think I know how to fix this based on the report. But given that this code executes at the start of every Rubia playthrough, I am very suspicious that this is the first time that it is reported.
The report indicates that something destroyed the cargo pod before it finished landing. Given how everything is timed for this cutscene, Global Tick Time Scale is very likely the cause. Specifically, it is likely causing the cargo pod to be destroyed sooner than my code that works on it because my code works off game ticks. GTTS fundamentally changes how time works in factorio, and tries to cover it up by faking some of the behaviors. This does not work for mods with actually strict timing like Rubia.
I can issue a fix for this issue later, but I suspect that this 30 UPS mod may cause a different sort of crash later as well. My expectation is that this mod will also make Rubia substantially easier OR harder, depending on exactly how it influences trashsteroid timing (which is all tick based). If this happens, please report back, and I will mark that mod as an incompatibility.
Other mods causing desyncs are not relevant to this crash.
āāā
EDIT: I gave it more thought. Iām going to apply some fixes/adjustments. But there is a very high likelihood that I will mark Global Tick Time Scale as an incompatibility.